Game Recaps (Season 4)


Valley of Fear

Bravado shut down a dangerous crystal candy operation near the town. They dealt with dangerous diseased mutants and stopped Juliet Butcher from helping Killhouse spread poison into the town. Deadly variant Crystal Candy blends were stopped from being spread through the San Saba, though Juliet Butcher escaped.

The Necrophage: Pyroclasm

The San Saba successfully defeated a deadly disease known as the Necrophage. In doing so, most of the Lifer population of Prudence Penitentiary was killed, as was the titular villain behind the plot, Grandfather Nichols. The only real survivor within Killhouse was Tabitha St. Mercy and a few of her most trusted allies.


Imprint By Design

The town experienced a means to change a person’s Strain to something else entirely. While the technology was ultimately lost with the death of its creator, Dr. Esgrove, several characters in town experienced some dramatic shifts in Strain, including revealing that CEO of the Railroad Conglomerate, Felicity Redfield, had been a Remnant all along.

The Emerald Gala

Bravado survived an incursion from the mysterious entities known as Archons. The town developed new technology known as the Emerald Arsenal to combat the threat of outsiders, helping Bravado successfully repel the Archon threat for a final time. However, that destructive technology is now loose in the world for other uses, for better or for worse.


Crisis of Faith

The Red Ledger helped Bravado defeat a doomsday cult known as the Cult of the Tiny God. The Cult attempted a conversion by the sword of any that opposed them but were stopped by the combined faith of the town. Without the demogogue leader of the Cult, the cultists were scattered by the might of the Red Ledger and Bravado.

The Rage that Fills Her Sails

The town defeated the undead fleets of Joanna Waves, the Strainscourge of the Seas. They survived the deadly Black Spot and broke the Amaranthine Armada with a desperate attack on Joanna’s flagship. The Junkerpunks and Bravado defended the town and recovered a massive cannon from the Juggernaut after it sunk.


Hells of the San Saba

The town dealt with deadly Resonance Raiders, the lethal heat of the San Saba, and a water crisis. Building a new water filter system for the town helped protect the town from the worst of disease and shortages, but the town uncovered that someone had been attempting to recreate the nightmarish Resonant first found in Barogue. With the strange laboratory shut down, the Resonant ceased their attacks on the town.

Vox Populi

The flying city of Waking was crashed near the town of Bravado. During the Waking crisis, the terrorist known as the Rook fired a shot from a massive cannon at the floating city. The town narrowly decided to land the massive city on their own heads, sparing Widow’s Peak at the last moment. While the emergency landing kept most of Waking intact and avoided the worst outcome, the devastation has forever changed the town of Bravado, bringing deadly radiation and new undead threats from within the wreckage of the city. The decisions made during the fall of Waking will have a BIG impact on the future of the San Saba.


Game Recaps (season 3)


the second founding

After returning from the Lost City, Felicity asserted her mineral rights over the city of New Bravado and sought to reclaim it from the raiders, ranchers and roughshods who had taken up residence there. In order to entice new Survivors to Bravado, the RRC leader offered tenement rights to any companionship, company or crew willing to help her settlement. The will of the San Saba and its Laws, must be brought to the untamed wastes through sweat and blood after all. However, a threat of Bad Brain had sprung up amongst the common folk and was beginning to become a problem…

carnival macabre

After the Killhouse Massacre at Prudence Penitentiary, the Warden created the Indulgence, thus forever changing the Lone Star. The new foundational rule for the Penitentiary was that once a year the doors of the Penitentiary would open and allow the prisoners free reign on the Lone Star. During this free-for-all, they can escape, challenge a rival, or simply bunker down and hope for the best. In practice, some people die during the Indulgence, some people escape, but largely the status quo is maintained.


blood feast

Lately, people have begun to go missing. Not just psions who are historically preyed upon by Confectioners across the Lonestar, but farmers and ranchers with no aberrant leaning in their family histories. Less than a month ago, the Vado citizenry experienced a rash of kidnappings designed to lift biomass from the delving population. Whispers of Bloodscourge, a plague spread by Bloodghasts that has come to haunt the Lonestar in the late Autumn, have also begun to crop up at the numerous edges of the public consciousness. Something is stirring in the guts of the Lovelace Lands, and it carries with it insidious purpose.

the long night

Every year the town of New Bravado experiences a period of total night. From sometimes late December to early February - the sky above the township goes utterly and oily black. Longwalkers, denizens of that Long Night, stalk the blackness between settlements and play wicked tricks on those foolish enough to wander into the blind eternity beyond the circle of their firelight. 

Directly preceding the Long Night is a festival known to the Lovelace Clan as Winter Lights. During this time homesteads festoon their living spaces with candlelight, creating a circle of warmth and community that pushes back the cold and dark. During this time of year, going out alone is especially dangerous. 


beyond the horizon

The ambitious merchant culture espoused by the Junkerpunk population, a ragtag group of smugglers, tradesfolk and privateers, has always been a dynamic beat in the overture of the Greater Lonestar. But now, armed with their temporary position on the San Saba Board and the backing of Holy Mother Queen Jasper of the Tribes Disparate, this grinning group of sellswords and sword sellers have decided to strike out and do what New Bravado proved could be done; build a town for themselves. 

The infant settlement of Drywater, just a few hours walk to the west of New Bravado’s extended territory, has begun to erect its first permanent structures and acquire its first permanent citizens.

queensgrace

The Thirteen Houses of the Tribes Disparate have long jockeyed for position under the unifying banner of Holy Mother Queen Jasper, First of the Antlers; Bearer of the Antler’d Crown. At the Zenith of the Hiway War, nearly a decade before now, Queen Jasper’s homeland was firebombed to slag while her father and king, one in the same, was gutslewn and bled out in his own tent. She would go on to avenge him by assisting the Braves that won that war as fearless, sometimes reckless, scouts and frontline bloodletters.

And now, two years later, the Holy Mother is dying.


Collection Day

Takeeta Firstborn has realigned the purpose of Collection Day; the historical holiday upon which the Grave Council collects its Death Tax with her greater ideal, and to the end of stabilizing the morgue infrastructure the entire San Saba over. She, on behalf of the Grave Council, has agreed to accept not only Brass as the blood currency for her Tax, but Infection as well. In return for the lives of common farmers and delvers, she will pay their petty debts in full. Their biomass to her purpose, and their lives to her infernal engine of change.

The CIcatrix

The morgues in Bravado have stopped working. The dead have not returned for the better part of a month. Small shrines to the missing dot the long roads between settlements and the aberrant population reports that the wails of the dead, so often cacophonous in the psionically demented mind, are silent.