Community Action Points (CAPS)
Community Action Points is a system of thank-you and rewards that exists to give to players that work to make the community of Dystopia Rising a better place. These points can be turned in for things that will enhance their in-game experience.
This program aims to offer a way to show our DR:TX team appreciates people who want to make things better for those around them and want to reward them with the thing that we all came here for: fun!
CAPs are universally recorded in the Character Database: The number of CAPs received and turned in from anywhere in the network can be found on the player sheets, under the CAPs tab.
HOW TO RECEIVE COMMUNITY ACTION POINTS
CAPs are given at the discretion of game runners to individuals who have gone above and beyond to contribute to the game in a positive way. This can be anything from helping a fellow player to assisting game runners to make things happen by donating props or extra time as an NPC.
Below is an example of CAPs awards:
Thank You!: 10 CAPs
Above and Beyond: 25 CAPs
Life Saver: 50 CAPs
There Are No Words: 100 CAPs
Extra Casting: 10 CAPs per hour
Guides & Storytellers: 50 CAPs per event attended, for being great
Wish List Donations: 1 CAP / 1$ spent, or by hour, as listed on the monthly Wish List
Please note that the above are static amounts. Only one award may be given per instance.
HOW TO TURN IN AND USE COMMUNITY ACTION POINTS
CAPs are Branch Specific:
CAPs are branch-specific and only able to be turned in at the branch they were received. We want people to take part in helping whatever community they are currently in and not just the one they are from.Good Standing: Individuals must be in good standing to receive awards from turning in CAPs.
Sharing: CAPS cannot be transferred from one player to another. However, you can choose to spend your CAPs to give a reward to someone else. This is so any player can tip their CAP to anyone in appreciation.
Community: CAPs can be combined from several players to receive a group reward
3.0 DR:TX Branch Specific CAPS Rewards
During the remaining 3.0 live events, you may spend CAPS to obtain the following 3.0 rewards during DR: Texas live events:
Rumors and Gossip - 10 CAPs
Create a unique in-game rumor that will be passed around by NPCs in game
G.O.G.O Gatherer - 25 CAPS
Gizmo: Single Use (x1): G.O.G.O Gatherer: <skill name> - A handy device to help you get the most out of your gathering. Mechanics: When used with the specified gathering skill, it provides 1 additional of the gathered item. This expires at the end of the event in which it is purchased. Note: This item affects a specific gathering skill when purchased (Agricultural, Foraging, Hunting, Salvaging, or Trailblazing).
It may be purchased twice per character per event for each of the aforementioned gathering skills and are non-transferable.
Blue Plate Special - 40 CAPS
Gizmo: Single Use (x1): Mechanics: Spend 10 minutes Active Role-Play consuming to fully regain all of your mind. This expires at the end of the event in which it is purchased.
Note: Only 2 may be purchased per event, per character and are non-transferable.
Pocket Change - 50 CAPs
You may acquire three (3) Brass Notes (our local currency). There is no limit on redemptions.
EUREKA! - 50 CAPs
You may acquire one (1) open-use Blueprint of your choice. Blueprints can be used to craft new items in game and unlock new uses of various crafting Skills. There is no limit on how many times you can purchase this item per event.
Emergency Injectable - 100 CAPs
You may acquire one (1) Basic Red Mist Healing Injection, with an expiration of 6 months, once per event. This is a quick healing brew that can be used even while you are in Bleed Out at the cost of 1 Resolve. It’s a necessity to survive the dangerous hordes of zombies and raiders!
Custom Zone of Mechanics - 500 CAPS (Provided by 5 or More Players)
Co-create a specific mechanic with game runners linked to a story in the game-world. Effects cannot be designed to harm others and should be designed for Role Play, fun, and positive effects during one event. Note: This is a custom mechanic to work out with your game runners.
Additional Zone of Play - 500 CAPS (Provided by 5 or More Players)
You may request an additional zone of play (Artisan, Culinary, Agricultural, etc.) set up in an alternate location. This may require your help in sourcing the props needed to accurately represent the area. Lasts for four (4) events.
DR LIVE SPECIFIC CAPS REWARDS
Starting February 2025, you may spend CAPS to obtain the following DR Live edition rewards during DR: Texas live events:
EUREKA! - 50 CAPs
You may acquire one (1) open-use Blueprint of your choice. Blueprints can be used to craft new items in game and unlock new uses of various Skills. There is no limit on how many times you can purchase this item per event.
Scavenged Medical Supplies - 50 CAPs
You may acquire one (1) single-use Boo-Boo Rags gizmo. This item can be used by anyone with Basic Medical to restore 5 Body and may self-target. Expires in 12 months.
Pocket Change - 50 CAPs
You may acquire three (3) Brass Notes (our local currency). There is no limit on redemptions.
Emergency Injectable - 100 CAPs
You may acquire one (1) Lineage-Specific Healing Injection, with an expiration of 6 months, once per event. This is a quick healing brew that can be used even while you are in Bleed Out, but only functions for the specific Lineage requested. It’s a necessity to survive the dangerous hordes of zombies and raiders!
Higher Education - 100 CAPs
You may request an NPC teacher for a Skill come to town to teach a particular Impact Skill, Development Skill, or Profession you do not possess. You must have the prerequisite qualifying Skills and XP required to purchase the requested Skill, and it is immediately available for use as if you were taught by the Proficient Education Development Skill.
Survivor’s Secret Map - 100 CAPs
You may acquire one (1) Foraging Card. This may be used with the Foraging Development Skill and several crafted items to produce valuable resources at the Post Office.
Pregaming Pick Me Up - 100 CAPs
You may acquire one (1) Basic Lineage-Specific Intoxication Brew, with an expiration of 6 months, once per event. This is a quick recovery brew that can restore 20 Mind Points, while also causing an Intoxication effect. This only functions for the specific Lineage requested but provides an additional boost for Development skills in game.
Personal Plot Request - 200 CAPs
You may submit a personal plot request to our team. Event staff will work with you in writing and timing the scene. Because of the high-volume of personal plot requests, those who are spending CAPs will be prioritized over those who do not, but we will communicate if this plot-request has been taken up by a member of our Storytelling Senate.
Additional Zone of Play - 500 CAPS (Provided by 5 or More Players)
You may request an additional Zone of Play (Artisan, Culinary, Agricultural, etc.) set up in an alternate location. This may require your help in sourcing the props needed to accurately represent the area. Lasts for four (4) events.