Places of Note

Outside the boundaries of our normal game site, stretches the Lone Star. This large region of what was formerly known as the Lone Star, and even further before the fall as “Texas”, is the setting of our chapter. While there are various locations mentioned in the tabletop books in this region, we instead focus on a few areas of our story that we introduced at the start of 3.0.

The area of about 10 miles around of hometown of Bravado is commonly referred to as the “San Saba”. The area of wasteland outside of this range is lawless and dangerous, full of radiation, disease, zombies, and other dangerous threats.

  • NEW bravado

    • After the Hiway War rendered the former settlement of Bravo to black ash, a caldera of mud and radiation slowly filling with toxic sludge, a new refuge emerged north of the former oil fields as the exodus of survivors sought a new home. After the war, a new force of order emerged in the Wastes, a testament to the hard work and brutal determination of the people, newly formed into the San Saba Territories. In the middle of it all, a small settlement grew despite the ravages of raiders, zed, and strange creatures from the ruins below the town.

  • devil’s gorge

    • A deep chasm formed from past earthquakes, Devil’s Gorge is known for a marvelous steel bridge that was erected by the hard work of the Railroad Conglomerate to allow the Oxlines to expand north from Essex. A feat of engineering unlike anything normally seen in the wastelands, it is a monument to the perseverance and willingness to commit vast resources to conquer the terrain of the San Saba in the name of industry.

  • tremorsands post

    • The last stop on the Oxline that once stretched across the Dune Sea, Tremorsands Post is the east-most settlement in the area around Bravado. Still the source of the valuable Oxblood that fuels the locomotives of the RRC, Tremorsands stands alone against raider clans, terrible leviathans, and bandits that prey on the weak. Thanks to the investment of the Bravado Militia, the fort has weathered countless attacks from undead, Oxkillers, and Board forces during the recent war.

  • axiom farms

    • A small scientific community to the south in an area once known as Belton, the farmstead is host to several successful communes that provide food and trade to many of the settlements of the San Saba. The RRC and San Saba Republic work to protect the town from outside forces, but the community’s focus on invention and advancement of agricultural arts has attracted some of the best and brightest minds that survived the crash of Waking.

  • morgan’s folly

    • Though many have thought to conquer the oldcestor ruins that once was known as Temple Station, the forested and reclaimed ruins are home to raiders, bandits, and critters such like the Murder Goat Deer. Time and time again brave settlers have tried to make a home in the ruins, only to be swallowed by the relentless advance of the wasteland. Rumors persist of masked cultists that meet in the dark corners of the lawless ruins, but few dare venture far into Morgan’s Folly.

  • Drywater

    • The Junkerpunk settlement of Drywater, just across Lake Bravo to the west of New Bravado’s extended territory, has become a companion port to our home town. Admiral Sinkerswim and the battered fleets of the Junkerpunks fled the siege of the Clutch far to the south, and have made their new home next door. As the San Saba has collapsed into anarchy, the rebellious faction has refused to allow the Justices of Sin or Grave Council to have a say in their settlement, forging a new path ahead of freedom and lawlessness in their new pirate capital.

  • Essex, the City of Light & Sound

    • Essex is the first and largest stop on the Bravado Line - the iron wrought path of industry that blazed across the San Saba by the Railroad Conglomerate. A city of light and sound and rare beauty, Essex is a metropolitan cousin to the boom town, Bravado. Essex is built on the ruins of a city that came before it, and perhaps those ruins sit atop older ruins still that date back to before The Fall. A network of labyrinthine corridors run beneath the city, their nature yet ascertained, but the last battles of the War of Antlers have rendered the city a pale shadow of its former glory.

  • bastion

    • The vessel once known as Waking hung in the skies over the San Saba like a dripping, industrial thunderhead. Now, it is a monument to hubris, a crashed ruins on the outskirts of Bravado, where it was “landed” during the VOX POPULI event. Under the new leadership of the Mustang Loyalists, Bastion has been reborn as a Fallow Hope fortress on the nearby outskirts of Bravado. While the surface city remains mostly intact, the interior decks remain dangerously irradiated and uninhabitable, and the city is surrounded by a deadly Exclusion Zone.

  • Widow’S lament

    • Widow’s Lament is the new home of the Lovelace Family, a battered and bruised dynasty of Quietfolk who had lived in the hills to the north for decades. Quietly, they have tended their land and kept their traditions despite death and heavy losses over the past few years. The Lovelace’s heavy focus on community and family have led them towards a renewed tradition of isolationism. Since the War of Antlers and the loss of their home at Widow’s Peak, the Lovelace Family is wary of outsiders and allow few into their town.

  • Killhouse

    • Killhouse is a massive prison complex built on the remains of the northern outskirts of the old settlement known as Temple Station. Originally founded as a way to house the rebel soldiers of Hiway Rob, it became something more in the years that followed the Hiway War. Once, it stood as a bastion of justice, or so they say, where the Warden of Killhouse would send out their Justices of Sin to weigh the crimes of those that had violated the laws of the San Saba. Now the halls and tunnels of the prison have been emptied of prisoners and staff alike. Killhouse remains an impressive and impenetrable fortress, and the Bravado Militia uses it as a forward base of operations in the region.

  • The dune Sea

    • Far to the west stretches the endless dunes of the Dune Sea, a barren wasteland of scrub land and deserts that claims the lives of countless travelers that attempt to make the trek towards the Broken Coast. Home to massive worm-like critters known as Leviathans and several deadly raider clans, the desert is home to long-lost secrets of the past, forgotten by the sands of time.