local zone of mechanics

ZOMs, or Zones of Mechanics are custom rules that are applied within the game space. Any items that differ from the standard theme of Dystopia Rising, vary from the standardized local genre, or have plot mechanics that affect certain zones of play will be presented as a transparent declaration of custom mechanics and themes that focus on the experience of the entire event (particularly if an event requires additional consideration before attending). 

If a mechanical or thematic change only directly influences a module or space, a yellow sheet of paper providing a Zone of Mechanics will be prominently posted in the area so participants can choose to opt into the experience or walk away.  These will generally be temporary mechanics, normally for the duration of the weekend event, and will have a primary contact for questions listed on the form.

We will strive to be transparent with custom mechanics in the game, but these will often be discovered during the event.  If a mechanic will persist from event to event, or will have a greater impact on the playspace, we will provide a brief description here.

3.0 ZOMS CURRENTLY IN PLAY:

The Exclusion Zone

The radioactive husk of Bastion is extremely deadly, even to Strains normally resistant to such things. The lethal doses of radiation inflicted by remaining in the area will kill anyone, regardless of protections, given enough time.

  • If you remain in the Exclusion Zone for 5 minutes, the zone Inflicts Disease (Radiation Poisoning, Stage 1). This will increase your disease by one stage if you are currently infected.

  • If you remain in the Exclusion Zone for 10 minutes or longer, you have reached a lethal dose of radiation. Within the next hour, your body will cease to function at a cellular level and you will die and lose an Infection. This loss cannot be prevented or avoided.

  • Characters with Goat Gear Armor, Helscape Masks, or Mutant Strain Advantages cannot avoid this effect.

A sample submission from the Redfield Invention Exchange, courtesy of Turbo Six

REDFIELD INVENTION EXCHANGE

Locations: General Store

Effect: Spend 1 Resolve, and spend 20 minutes drawing a picture of an Blueprint item or describing how you believe a blueprint item would function. At the end of this time, you may submit your invention idea to the Post Office in exchange for a copy of a Blueprint of your choice. This ZOM may only be completed once per event, per character.