Five months ago the San Saba Board signed itself into existence. An alliance of powerful personalities and factions from across the Lonestar Wastes; these hegemonic powers reinforce one another’s right and rule as a matter of contract. The Junkerpunks; a dynamic group of high-octane tradesfolk whose surf (and turf) are the wavy or winding routes that make up the skeleton of the San Saba’s domestic trade, were the only major financial identity in the Lonestar to find themselves without membership on the San Saba Board.
In the months following the inception of The Board, charters for Junkerpunk sailing vessels have dried up. JP ports, previously cramped with cargo, are now largely vacant. And their sailing crews, lifetime seafolk, are listless and drinking away their melancholy at port. It seems that, without a meaningful contract to the largest trade identity in the San Saba, the Junkerpunks may not be able to stay afloat.
And so, in a dramatic and characteristic fashion, the Grand Admiral Sinker Swim enacted a huge fucking heist, broke into the radio station that sits at the top of the tallest tower in Waking Prime, and played a prerecorded tape that found its way onto every radio band the entire Lonetsar Wastes over - and Sinker Swim let every Junkerpunk know in no uncertain terms that there’s a big fucking problem - and a big fucking party to be had about it.
Now, several weeks later in The Clutch, the party looms afore you in splendid Junkerpunk style; the streets of the port city are brightly lit with preserved-fish lanterns, burning eerily too-orange thanks to the distilled Leviathan blood that fuels them - and the air is thick with the salty scent of preserved meat and sea air and fireworks. Grand Admiral Sinker Swim may not be able to command the Junkerpunks and underdogs of the wastes to action with explicit authority, but they can certainly ensure the attendance of every hooch-fiend in the San Saba with enough booze.
The only question that remains - is what does Sinker truly want with the legion of Junkerpunk gutterrats, bilgebums and seadogs? And once the party is over - who pays the bar tab at the end?
Our event takes place loosely from Friday, February 12th - Sunday, February 14th with primary content happening from Friday, February 12th at 9pm - Saturday, February 14th at midnight.
Registration
Registration opens Monday, February 1st at 1:00pm. There will be two types of tickets offered:
Text-Content Only Ticket/Non Attending Ticket
This ticket type is not capped. This is the ticket to buy if you just want to purchase build for the event, or do non-mod content (and Grab Bag perks if purchased).
This ticket allows you to participate in soft-roleplay channels, OOC channels, access to our text adventures, videos, and other multimedia content. It also provides access to any general channel puzzles, minigames, and more.
Additionally, if there are mod slots with open seats at the time of the mod start, then Text Content Ticket holders are welcome to join. This ticket type still has the option to earn Cali-Co Caravan Points (our loot system) through participation.
Mod-Participation Ticket
This ticket type is capped at mod capacity. This ticket allows you to sign up for 3 online voice-participation mods during our Friday & Saturday content series. Mod signup will go live on February 1st and is limited to Mod-Participation tickets only in advance.
For both ticket types, you can backbuy extra XP, but cannot backbuy items earned.
Junkerparty Favor and Captain’s Charter!
Our grab bag this month includes the following for $5!
3 “Party Favors” - Festive themed Pips that represent expensive and useful gifts from the Junkerpunk celebration!
5 Basic Scrap
5 Basic Herb
1 Captain’s Charter - Lets you name a unique Junkerpunk crew to add to the fleets of this faction. Name the ship and the NPC captain! (Subject to storyteller oversight.)
Grab bags are limited to one per player.
Discord Server
Discord server and Soft RP Ettiquette/Nettiquette
We have soft-rp voice channels in addition to our usual text soft rp channels and OOC hangout spaces. These spaces will be more clearly delineated and labeled.
The Lonestar Skies Discord Server is here, and is where all our primary interactive content will be held other than the text adventure(s) and multimedia content.
Announcements
This link is where you can see all Lonestar Skies related updates and content links, including info from our first two Lonestar Skies events.
Bravado Bones
We are using a Powers by the Apocalypse conversion system for Dystopia Rising: Texas to convert your LARP skills into Virtual LARP skills.
How do I use my Dystopia Rising Character Sheet for Virtual Mods?
How do I learn skills?
Please email us at info@dystopiarisingtx.com to request any XP expenditures on your sheet for this event or put it on your Cali*co Caravan Points form. We are not doing Professional Focus Achievement trials at this time.
How do I craft/trade/sell things?
To simplify the logistical burden of virtual events, everyone has the ability to earn the same amount of Cali*Co Caravan points which are then converted to items, currency, and resources just for participating in our content. Please see the Cali*Co Caravan Points section of this post further down for more info.
What are Tags and Pips?
Throughout the event, a character may acquire temporary equipment, powers, or consumables in the form of Pips or Tags. Events may also provide players with the opportunity to craft Pips and Tags outside of mods.
A “Pip” is a one-time use item that adds +1 to any STAT roll. Narratively, these expendables are often grenades, drugs, or flashes of borrowed power. The use of a Pip to augment a roll must be declared before the roll is made. No STAT roll may benefit from more than one pip.
A “Tag” is an adjective noted in [brackets] on the character’s sheet for the duration of a Bones event. When a character gains a tag, that character may treat the tag as an additional achievement for the purposes of spending mind points when taking actions related to the [tag]. Narratively, Tags represent specialized equipment and knowledge the character has gained throughout the event.Example Tags: “[Explosive], [Attuned], [Researched], [Superheated], [Shielded]”
At the end of each Bones event, all Tags and unused Pips are lost, these items do not carry over.
If you require further assistance, please post in the Discord server or contact staff!
Virtual Mod Signup
Starting on Monday, February 1st you will be able to see and signup for mods through your database login at https://characters.dystopiarisingnetwork.com/events. Each Mod-Participation ticket-holding player may sign up for three mods initially. If there are open seats on other mods before they start, the STs will put out an all-call in the discord channel for last-minute alternates. If you fill a seat last-minute, it does not count as one of your three mods.
Mod schedule is subject to change, so please check your mod schedule occasionally to ensure you’re signed up for the appropriate number of mods of your choosing.
I need help signing up!
Check this link for more information about how Mod Signup works!
Event Time Table
Friday, February 12th, 2021
9:00 PM Opening Announcements.
Discord channels open for soft player-driven RP. Our wonderful room stewards will also be available to facilitate rp.
10:00 PM Act 0
This kicks off the first of 6 Acts which are scenes run by a GM to people who have signed up.
Saturday, february 13th, 2021
10:00am - 12:00pm Act 1
12:00 PM - 1:00 PM Break for RP and Food!
1:00 PM - 3:00 PM Act 2
3:00 PM - 4:00 PM Break for RP and Food!
4:00 PM - 6:00 PM Act 3
6:00 PM - 7:00 PM Break for RP and Food!
7:00 PM - 9:00 PM Act 4
9:00 PM - 10:00 PM Break for RP and Food!
10:00 PM - 12:00 AM Act 5 (Final)
12:15 AM Closing Announcements!
— end of staff-provided content —
Sunday, february 14th, 2021
10:00 PM Discord Server Closes
Cali*Co Caravan Points
Our virtual events are primarily aimed at roleplay and story, but we understand that for some, economic and crafting play is most enjoyable. While Lonestar Skies events do not provide traditional crafting opportunities or check-in skills, you are still able to earn resources and currency by engaging in the various parts of our event and then converting those experiences into Cali*Co Caravan Points.
After the event ends, a survey will go up that will ask you to indicate what you did for each of the main 10+ hours of content time. More engagement = more ability to earn Cali*Co Caravan Points. These are points you get for engaging content and your fellow players throughout the day that can be spent to generate things like items, prints, and story opportunities.
When we return to live games, Cali*Co Caravan Points may be spent at Check-in. If you are not a local DR:TX player, our logistics coordinator can work with you to have those items assigned to your character in the National Database before your next Live Event.
Cali*Co Caravan Points Assignment Rubric
10 CCP
4 CCP
+2 CCP
Per Two (2) Hour Mod in a #mod-room during a Module Series
or
Per One (1) Hour of soft/crafting RP in one of the IC Hangout Areas during Module Series
Per Two (2) Hours spent continuously in soft/crafting RP in one of the IC Hangout Areas during a Module Series. This Player Behavior stacks with the above.
The maximum number of CCP an individual can earn per event is capped at 30. We’re making the choice to standardize this because we think it is the most elegant and honest way to evoke the generation of resources in a setting/environment where we don’t have the same resources as when we are running live events. Storytellers are not individually empowered to give you extra CCP - but they are definitely empowered and expected to give you story rewards and consequences that affect the live playspace.
Questions?
Please message us on Discord, on Facebook, or email us at info@dystopiarisingtx.com for assistance! We will do our best to answer before/during the event but responses may be delayed at peak hours.