Geography

Story Recap: Carnival Macabre

Jonathan here! This last weekend, we had our October game, Carnival Macabre, and a few big events happened over the weekend I’d like to recap. My hope is to cover something like this after every game to fill in the blanks for folks that might have missed some of the big plot points over the weekend for one reason or another.

Two major events happened during this last game: The Indulgence, and the Lone Star Cup.

The Indulgence

The October game coincides with the annual Indulgence - a “holiday” of sorts where for 24 hours the laws are suspended and the dangerous Lifers of Prudence Penitentiary are released. This event occurs each year and we play up the threat with unique, intelligent antagonists. This year included a few notable appearances by Lifers from previous years as well as brand new faces that wrecked their particular brand of terror and mayhem on Bravado.

Since the Penitentiary doesn’t take the prisoners back for 24 hours, the trick of the Indulgence is simply to endure and survive. An added complication this year was that the Lifers were tasked with dragging back helpless subjects to a house of torture, the Chateau la Mort, ran by the Unstable mad scientist known only as The Butcher. In their charnel house, the Butcher was tasked with collecting organs from her subjects through unnecessary surgery and electroshock therapy. Many Vados were harvested as involuntary organ donors, while several even died as the Butcher took everything they had to give.

Through diligent research, the heroes of the town were able to identify how Tabitha St. Mercy, the Warden, was able to track down her Lifers after the Indulgence and realized that they needed capture as many of the Lifers as they could alive. The town was unable to discover the location of the Chateau until it was too late, and the Butcher escaped with the harvested biomass collected from the townsfolk of Bravado. What she intends to do with it we may soon find out soon…

At the end of the weekend, we still had a few Lifers to account for:

  • Eyeless Jack, the Nemesis Mindkiller of Killhouse, was finally returned to his cell after nearly two years on the loose. He was beaten by a combined effort of the townsfolk building the Depot into an inescapable trap, and the quick thinking of Patchup and Hammers in disarming and disabling the psychotic Unstable. Eerily, the Nemesis’ final request before incarceration was simply to deliver a letter to his father, a doctor in the Lovelace homestead of Widow’s Peak.

  • Mother Herman and Father Diane Volstead, crazed Nuclear Family killers and gangsters, were given a chance at freedom and allowed to escape. The town even removed the implanted psionic crystals that allowed Tabitha to track them and the Volsteads were airlifted out of town on a zeppelin. This decision probably won’t come back to haunt people, don’t worry.

  • Adam Moriarty, the “Spider” of Killhouse, was brutally executed by the town in an attempt to free Eyeless Jack. He remains at large and since he was the only lifer actually KILLED, he is the hardest to track and recapture. Having a Nemesis based on a Sherlock Holmes villain on the run with a reason to seek revenge on those that stopped his machinations seems like something you’ll have to deal with in the future.

  • The Siren, a powerful psion with a dangerous secret, was actually smuggled out of town before the Indulgence ended. She was last seen on a caravan headed towards the Clutch, freed of the strange psionic muzzle that kept her from talking or using a dangerous psionic scream.

  • Sid Sidewinder, the Nomad arsonist that was found to have been controlled by the villainous Volsteads, was set free of his chains and given a vehicle to escape Bravado by his friends in the Diesel Jock clan known as the Road Royals.

  • The Saint of Three Mouths, a gluttonous Hedon that escaped Killhouse once by having people literally eat him alive, escaped with the Butcher away from the Chateau la Mort. He is still at large and is presumably still cannibalizing his way across the Lone Star.

  • Daniel the Quiet, the lost scion of the Lovelace Family imprisoned in Killhouse for some “redacted” crimes, was last seen headed back to his family in Widow’s Peak. He is still at large, and escaped relatively unscathed.

That’s quite a few of the prisoners of Killhouse that are still unaccounted for at the end of the Indulgence. Surely they will all just return to their cells now that the laws are reinstated?

The Lone Star Cup

The other event this weekend was a tournament of the best Murderball teams in the Lone Star. The violent rugby-style game where every weapon deals Mangle Limbs instead of damage was sponsored by the Chairman of the San Saba Board. As a Murderball fan themselves, the Chairman even sweetened the pot a bit — the winner of the Lone Star Cup would choose who would be given an honorary VOTING position on the San Saba Board. Clearly, Tabitha St. Mercy wanted to earn a second vote on the Board, but other folks had equally viable interests.

Each major settlement and faction fielded a team into the contest, from the Barogue Behemoths, the Waking Naval Reserve, Widow’s Peak Avalanche, the Clutch Oilers, and the player led Bravado Breachers. Opposing the Breachers in the tournament game were the Killhouse Punishers, filled with the ranks of Lifers. The Punishers literally murdered some of the other teams (those poor, poor Behemoths), but were defeated by a combination of some retributive cheating, distracting the ref, and good old fashioned strategy and great plays by the Breachers. At one point, the Vados cheated to swap out a member of the Lifers for one of their own - the pyrokinetic Bea Forget-Me-Not!

The members of the victorious Bravado Breachers were Mikheil, Lyah Berry, Boris Sokolov, Drea Talrain, Criss Talrain, Justin Mercer, and Gregor McAxe! In the end, the success of this team earned the Vados the right to choose who gained the prize for the tournament (though the trophy itself was sold to the Lifers).

And much to the surprise of the Chairman, they chose The Junkerpunks (and specifically Admiral Sinker Swim!) to earn a seat on the board.

This is especially interesting, considered that the Junkerpunks were the only faction to be denied a seat on the Board by the veto of the Chairman themselves. How scandalous! This promises to have FAR reaching effects in the coming months as the balance of powers between the various factions of the San Saba shifts with the addition of the Junkerpunks to the Board.

UP NEXT: BLOOD FEAST

Our next event is coming up soon, and we have tickets already available for purchase HERE.

Our next event premise is going to be centered around some good old fashioned Thanksgiving traditions. Gathering with your friends and family. Enjoying a meal together. Eating your family… I mean, eating WITH your family. Good old fashioned cannibalism…

Lately, people have begun to go missing. Not just psions who are historically preyed upon by Confectioners across the Lonestar, but farmers and ranchers with no aberrant leaning in their family histories. Less than a month ago, the Vado citizenry experienced a rash of kidnappings designed to lift biomass from the delving population. Whispers of Bloodscourge, a plague spread by Bloodghasts that has come to haunt the Lonestar in the late Autumn, have also begun to crop up at the numerous edges of the public consciousness. Something is stirring in the guts of the Lovelace Lands, and it carries with it insidious purpose.

We can’t wait to have you join the BLOOD FEAST!

Site Updates, Ticket Sales, and More!

SITE UPDATES

It’s been two years (!!!) since we first started our post-timeskip 3.0 setting. At that time, it was very important to us to make the new setting of Bravado feel distinct from the prior Bravo-township of 2.0, while still taking advantage of the lovely site and relationship we have with Camp Kachina.

Now, two years on, we feel that we have sucessfully managed to imprint the new setting into our player’s zeitgeist, and as such we are ready to make some additional site adjustments to best make use of our campsite’s buildings. You can see those summed up by clicking on the link below, but here are the highlights!

Living in Bravado

Highlights:

  • The Breach/Zuni is now open for player residence.

  • The Maw/Treehouse and the obstacle course behind it, the area past Tent City (Widow’s Walk to the Lake), and the area past The Breach/Zuni to the Horse Corral are now our primary NPC Lands. Unless the area is cordoned off, you can move through these spaces, but you may not set up in-character areas in them or sleep in them.

  • Ops/Logistics is moving back to Hopi Lodge, and we are now calling it the Grave Bureau Annex. The area around this building is now out-of-character, including the parking lot behind it.

  • The Post Office will remain in the side room of The General Store/Kiva, and this is also where we will handle pre-game player check-in at the side window.

  • The Depot, “Terminal Station”, in the Dining Hall is now once again playable space, and is meant to be used as a in-character shopping/crafting area where you can set up a genre corner in this building for your own services. There are tables available, but please bring your own decor! Reminder, a food handler’s license is still required to use anything besides the microwave and fridge in the Dining Hall kitchen.

  • The Dogrun/Wigwam is our non-combat sleeping and med-sleep area, and you do not need a medical note to sleep there unless the space becomes overcrowded.

  • The Morgue Altar space is now in The Hallows/Zuni Pavilion, and while this is in the Wastelands, there are heavy in-character penalties for breaking the Grave Council’s peace here. Gravemind scenes will be held in a separate area between The Hallows and the Grave Bureau Annex. Characters should report to the Grave Bureau Annex | Logistics when they die. We will still ring the Death Bell after character deaths.

  • There will be additional areas for crafting and gathering throughout the camp, both in the Wasteland AND outside of the Wasteland. The Terminal Station player area will have a new Culinary and Artisan crafting area space, for instance, space for farming, and there will be a new fishing area that won’t require a walk all the way down to the lake!

  • Opening Announcements will be held an hour before game-on (9pm Fri) in front of the General Store. Closing Announcements will be held at game-off (12pm Sun) at the Crossroads/Death Bell. You can see a rundown of the weekend itinerary here Weekend Schedule.

New Bravado Map - See the section of our website called Living in Bravado for more updates!

New Bravado Map - See the section of our website called Living in Bravado for more updates!

The Wastelands

As you may have observed from the new map above, most of our campsite is now in the wastelands. This is in line with the sort of experiences we want to encourage and make part of Bravado Culture in our setting. The Wastelands now engulfs all but the area around the General Store/Kiva (up to the treeline), the Dogrun/Wigwam and the paths to it, and the corner of the campsite to the northeast of the crossroads.

What does that mean? Wastelands?

More information about the Wastelands is available in the section CvC in the Wastelands on page 162 of the Rulebook. We will have this perimeter marked at the crossroads and in other ways as well.

In short, when someone enters this area, it's assumed that they've opted into CvC. A person cannot be forced to enter this area either socially or physically. If you enter this zone with the intent of taking Infection from other characters, you should try to make sure that a Guide is present for ease of potential conflict. Having a Guide is not required but you will need to present your character sheet and all item cards used post-combat to a Guide.

We suggest if you have further questions about CvC and how it, and consent to CvC works in our game, that you read the section called Conflict Between Leading Characters starting on page 159 in the rulebook.

What if I don’t want to go into the Wastelands?

Technically you do not have to! Within the ‘safe’ area of our town there are bunks, showers, bathrooms, food services, crafting zones (both Artisan and Culinary), agricultural areas, and more. You will be able to use every economy skill without entering the Wasteland. There will still be mob attacks and NPC-interactions as well. Non-wasteland does not mean exempt from NPC-attack and interaction, horror, or survival themes. It does mean consent to CvC between leading characters must be explicit. Out in the wastelands this requirement is waived. We do still encourage you to find a guide if at all possible before initiating CvC, but technically it is not required.

We do want to encourage people to approach 3.0 CvC mechanics with an open mind. We know many people have had troublesome interactions in other LARPs, or in 2.0 in our game, but we would challenge everyone to come in with a fresh mindset and consider that many problematic attitudes and personalities have changed in the years since.

Additonally, if you are very interested in CvC overall, you should consider signing up for the SES at check-in. Read more about the Survival Ethos System and its in-character faction The Red Ledger here.

What is the reason it’s more safe in-character?

The relative safety of the General Store, Terminal Station, and the Dogrun, is due to the heavy Law Dog and Railroad Conglomerate employee presence in those areas, particularly during the day, which also results in a slightly lower chance of aggressive NPC attacks as well, though in character ‘safety’ is relative and never truly guaranteed!

Tickets for September’s game!

Tickets for our Season Opener (Sept 24-26) will go on sale at 1pm on Monday, August 30th, here. There will be an option when you register to request to cash out some of your Virtual Inventory items as well.

Covid policy

At this point, unless Texas’ legislation changes, you can read our current Covid-19 Screening Policy here. Please note, it is required to submit either a negative Covid-screening test OR proof of completed course of vaccination to attend our event, to protect our community.

If you would like to send your proof of vaccination in ahead of time, you should email the Logistics Director at aesa@dystopiarisingtx.com.

You can read more about our Covid precautions here: Larping in a Pandemic.

Sights and Sounds of the Lonestar

Two more neat things to share with y’all!

First, the wonderful Balee Leggett has updated our Bravado map! Check the fullsize version out here.

BravadoMap_V2.png

Secondly, Harlow Ulmer has made a number of really neat ambient tracks that you can listen to, representative of various Lonestar factions and places! Check out the full audio page here!