Site Updates, Ticket Sales, and More!

SITE UPDATES

It’s been two years (!!!) since we first started our post-timeskip 3.0 setting. At that time, it was very important to us to make the new setting of Bravado feel distinct from the prior Bravo-township of 2.0, while still taking advantage of the lovely site and relationship we have with Camp Kachina.

Now, two years on, we feel that we have sucessfully managed to imprint the new setting into our player’s zeitgeist, and as such we are ready to make some additional site adjustments to best make use of our campsite’s buildings. You can see those summed up by clicking on the link below, but here are the highlights!

Living in Bravado

Highlights:

  • The Breach/Zuni is now open for player residence.

  • The Maw/Treehouse and the obstacle course behind it, the area past Tent City (Widow’s Walk to the Lake), and the area past The Breach/Zuni to the Horse Corral are now our primary NPC Lands. Unless the area is cordoned off, you can move through these spaces, but you may not set up in-character areas in them or sleep in them.

  • Ops/Logistics is moving back to Hopi Lodge, and we are now calling it the Grave Bureau Annex. The area around this building is now out-of-character, including the parking lot behind it.

  • The Post Office will remain in the side room of The General Store/Kiva, and this is also where we will handle pre-game player check-in at the side window.

  • The Depot, “Terminal Station”, in the Dining Hall is now once again playable space, and is meant to be used as a in-character shopping/crafting area where you can set up a genre corner in this building for your own services. There are tables available, but please bring your own decor! Reminder, a food handler’s license is still required to use anything besides the microwave and fridge in the Dining Hall kitchen.

  • The Dogrun/Wigwam is our non-combat sleeping and med-sleep area, and you do not need a medical note to sleep there unless the space becomes overcrowded.

  • The Morgue Altar space is now in The Hallows/Zuni Pavilion, and while this is in the Wastelands, there are heavy in-character penalties for breaking the Grave Council’s peace here. Gravemind scenes will be held in a separate area between The Hallows and the Grave Bureau Annex. Characters should report to the Grave Bureau Annex | Logistics when they die. We will still ring the Death Bell after character deaths.

  • There will be additional areas for crafting and gathering throughout the camp, both in the Wasteland AND outside of the Wasteland. The Terminal Station player area will have a new Culinary and Artisan crafting area space, for instance, space for farming, and there will be a new fishing area that won’t require a walk all the way down to the lake!

  • Opening Announcements will be held an hour before game-on (9pm Fri) in front of the General Store. Closing Announcements will be held at game-off (12pm Sun) at the Crossroads/Death Bell. You can see a rundown of the weekend itinerary here Weekend Schedule.

New Bravado Map - See the section of our website called Living in Bravado for more updates!

New Bravado Map - See the section of our website called Living in Bravado for more updates!

The Wastelands

As you may have observed from the new map above, most of our campsite is now in the wastelands. This is in line with the sort of experiences we want to encourage and make part of Bravado Culture in our setting. The Wastelands now engulfs all but the area around the General Store/Kiva (up to the treeline), the Dogrun/Wigwam and the paths to it, and the corner of the campsite to the northeast of the crossroads.

What does that mean? Wastelands?

More information about the Wastelands is available in the section CvC in the Wastelands on page 162 of the Rulebook. We will have this perimeter marked at the crossroads and in other ways as well.

In short, when someone enters this area, it's assumed that they've opted into CvC. A person cannot be forced to enter this area either socially or physically. If you enter this zone with the intent of taking Infection from other characters, you should try to make sure that a Guide is present for ease of potential conflict. Having a Guide is not required but you will need to present your character sheet and all item cards used post-combat to a Guide.

We suggest if you have further questions about CvC and how it, and consent to CvC works in our game, that you read the section called Conflict Between Leading Characters starting on page 159 in the rulebook.

What if I don’t want to go into the Wastelands?

Technically you do not have to! Within the ‘safe’ area of our town there are bunks, showers, bathrooms, food services, crafting zones (both Artisan and Culinary), agricultural areas, and more. You will be able to use every economy skill without entering the Wasteland. There will still be mob attacks and NPC-interactions as well. Non-wasteland does not mean exempt from NPC-attack and interaction, horror, or survival themes. It does mean consent to CvC between leading characters must be explicit. Out in the wastelands this requirement is waived. We do still encourage you to find a guide if at all possible before initiating CvC, but technically it is not required.

We do want to encourage people to approach 3.0 CvC mechanics with an open mind. We know many people have had troublesome interactions in other LARPs, or in 2.0 in our game, but we would challenge everyone to come in with a fresh mindset and consider that many problematic attitudes and personalities have changed in the years since.

Additonally, if you are very interested in CvC overall, you should consider signing up for the SES at check-in. Read more about the Survival Ethos System and its in-character faction The Red Ledger here.

What is the reason it’s more safe in-character?

The relative safety of the General Store, Terminal Station, and the Dogrun, is due to the heavy Law Dog and Railroad Conglomerate employee presence in those areas, particularly during the day, which also results in a slightly lower chance of aggressive NPC attacks as well, though in character ‘safety’ is relative and never truly guaranteed!

Tickets for September’s game!

Tickets for our Season Opener (Sept 24-26) will go on sale at 1pm on Monday, August 30th, here. There will be an option when you register to request to cash out some of your Virtual Inventory items as well.

Covid policy

At this point, unless Texas’ legislation changes, you can read our current Covid-19 Screening Policy here. Please note, it is required to submit either a negative Covid-screening test OR proof of completed course of vaccination to attend our event, to protect our community.

If you would like to send your proof of vaccination in ahead of time, you should email the Logistics Director at aesa@dystopiarisingtx.com.

You can read more about our Covid precautions here: Larping in a Pandemic.