There are several new prominent factions in Bravado
Several large factions rose into prominence after the war and established themselves in virtually every aspect of life. Players can join these factions by signing Contracts, and earn in-game benefits and items in exchange.
These are the major factions everyone should know about
The Railroad Conglomerate, or RRC, is responsible for the formation of the transcontinental Oxline, a jet-powered locomotive capable of crossing the Wastes unscathed by zed or raider. The connection of the Oxline has brought the Lone Star closer than ever before. This is the most powerful and successful faction, and they have advanced the technology of the Lone Star into a new industrial era. The RRC recently joined with their rivals in the Conglomerate to form the heart of the new San Saba Board. The current representatives of the RRC are Felicity Redfield and “The Scientist” Doctor Stewart.
The Grave Council, a faction of mystics and tax collectors, focus on keeping the balance of biomass in the Gravemind and have enforced a heavy fine on unnecessary death in the wastes. The Sanctioned Graverobbers of the Grave Council roam as Groundskeepers and problem solvers, but the heart of their power is in the hallowed halls of the Grave Bureau, in the city of Essex to the south. The Grave Council experienced a bit of turmoil during a crisis in Essex known as the Fountainhead Incident, when a new morgue appeared in the city and formed a schism in their ranks. The current leader of the Grave Council is an unborn named Takheeta Firstborn.
The Tribes Disparate, is a motley group of smaller factions joined together under the leadership of the Antler Queen, Holy Mother Jasper. While each of the lesser factions of the Tribes are unique in their own right, the Tribes have claimed the city of Essex as their new home and work to protect a massive tree that grew in the heart of the city known as the Fountainheart. However, the Queen is known to be deathly ill and the faction is in turmoil as they wonder who the Queen will select as her successor. The leader of the Tribes is the Holy Mother Queen Jasper.
The prison known as Prudence Penitentiary has been constructed on the former site of Temple Station, where the most dangerous foes of the Lone Star are kept secure. The Warden of the Prison known unofficially as “Killhouse” is a follower of the Light of Hedon and employs the Justices of Sin that travel around the region passing judgement of those that break the laws. Each year, the Warden releases the Penitent and Lifers of Killhouse for 24 hours in a holy ritual known as The Indulgence, before they are rounded up and returned to their cells. The Warden of Killhouse is Tabitha St. Mercy.
The rebellious Junkerpunks have set themselves as the primary alternative to the leadership of the San Saba Board and the second-most powerful commercial interest in the areas. A loose confederation of pirates, highwaymen, privateers, caravan drivers, merchants, couriers, and sailors from the Lonestar’s waterways and roadways, the Junkerpunks were denied entrance into the San Saba Board by The Chair, in a rare exercise of their Veto power. In response, the Junkerpunks have chosen to forge their own path alone and prove that they can be successful despite being outcast. The Junkerpunks have no true leadership, but Grand Admiral Sinker Swim is well known throughout Bravado.
The Widows of the Lonestar are a powerful political faction arising from within the Lovelace Quiet Folk community. Their origin is tied to the end of the Hiway War and from the struggle among the agricultural community to rebuild following that calamity. Their public identity is the Lonestar Widows and Children’s Fund, a charity that is well known for its good works across the San Saba Territories. They collect donations for the Pauper’s Fund, money that is used to pay the Grave Tax of the less fortunate, maintain an Orphanage in Essex, and a medical clinic in Bravado, as well as other charitable works. Above all, the Widows work to maintain the cultural identity and way of life of those people who live in Widows Peak and the outskirts of Bravado, and to prevent the calamity that destroyed Old Bravo from ever happening again.
The last faction of note is actually a combination of several factions collectively known as the San Saba Board. Comprised of the RRC, the Grave Council, the Tribes Disparate, Prudence Penitentiary, and the Law Dogs, the Board represents the combined effort, contracts, and investments of the various factions. By combining their goals into one shared vision, the Board is both able to enforce a system of laws throughout the San Saba, and provide security for the system of Contracts they swear by. The Board follows its own Charter that determines the right of each faction to control an aspect of life in the Lonestar.
There are new settlements that have emerged in the LoneStar
There are several new major locations of note throughout the newly formed San Saba Territories. While we won’t really visit these locations in the live space, they can and will have an impact on what happens in our story.
To the south of Bravado is one of the largest cities in the Lone Star, the City of Light and Sound, known as Essex. This hub of commerce grew up on the outskirts of New Austen, and is home to two of the powerful factions of the region, the Tribes Disparate and the Grave Council. A recent calamity known as the Fountainhead Incident has covered the city in new and strange flora, all centered around a massive tree known as the Fountainheart.
North of Bravado is the marvelous flying city of Waking Prime, the seat of the San Saba Board and capital of the territories. Normally found just south of Star City and Fort Worthless, this massive airship-city is the home of the Railroad Conglomerate and the Board itself. The vessel spews toxins and irradiated waste in its wake and is harassed by technology-averse raiders known as Stormchasers.
Far to the southeast, lies the port haven of The Clutch. Home of the Junkerpunks, the seaport is one of the busiest trading areas in the San Saba. The mercantile fleets of the Junkerpunks traverse the riverways and oily seas of the Spoiled Coast, offering a rival financial power to the RRC. The RRC is racing to expand the Oxline east towards Gatorland, but is contested by the mighty Flotilla of the Clutch.
Recently discovered in the deserts of the Dune Sea to the west, the roving city of Barogue lies dormant. A massive construction of the Oldcestors, this ancient city was covered by sand but represents a new resource for the San Saba. The engineers of the RRC are hard at work excavating the city from its slumber and constructing an expansion of the Oxline they intend to stretch all the way to El Dorado and the Broken Coast.