The Crime Scene

Read our original post about the Crime Scene

After the events of Justicalia, the Justices of Sin are now responsible for being Judge, Jury, and Executioner of any and all citizens of the Lone Star who violate the laws set forth by a town and those who breach contracts that are backed by the Railroad Conglomerate. The person accused of breaking the law is known as a “Breacher”.

During a Crime Scene, the Law Dogs present to the Justice of Sin appointed to the region evidence of the accused crime, and detail the manner in which the LC has violated the Town Charter. They will outline their witnesses, any physical evidence, or testimony from other members of the Law Dog Union as proof of completing their contract to detain and present the accused for punishment.

The scene between the Justice of Sin and the LC who committed a crime is a personalized scene that melds the player’s goals and comfort level with the story and consequences brought about through their play. This may involve ‘closed door’ black box narration scenes, or public displays of punishment or atonement also known as The Gauntlet. However, not every Crime Scene resolves into a Gauntlet.

Completion of a Crime Scene is seen by the Justices of Sin as absolving that character’s criminal strikes and all Law Dog Contracts will be nullified for those crimes.

For particularly heinous crimes, unrepentant repeat offenders, or if the Justice is in a foul mood, the Grave Tax does not have to be waived — meaning the condemned suffers the sentence of the Justice AND the fine for the crime.

Some players want to have their character publicly hung at the crossroads. Others prefer to have their character’s contract seized by a horrible antagonist faction. Some want to use this plot point to force a change of faith, or another narrative shift for their character. Some folks just don’t do well with crowds and would therefore like to avoid a public scene like the Gauntlet.

We want to work with you, the player, to make this a story we tell together.

There will be consequences for breaking the Law in game, but they can (and should) be fun, and work to forward your narrative goals for your character.

This is not to say that the Justices of Sin are bastions of morality or that a town is always going to be judicious in the laws they pass, but we wanted to let you know that no matter which side of the law your LC ends up on, we’re on your side to make sure that experience is still fun.