The Nemesis
While the stories of devastation in the wake of the Flying Circus travel from town to town, the other recurring element of the tales are the murderous cultists that follow in Colonel Rictus’ employ. The masked killers are ruthless and predatory, and seem to blend in well with the throngs of Raiders held in sway by the Ringmaster of the Flying Circus. They are the deadly and terrible NEMESIS.
With Friday the 13th coming up during our October event, you might already be familiar with the deadly followers of the Telling Visionaries known as The Nemesis. You can find a mention of them on p. 81 in the Corebook, but I’ve included the relevant passages here to save you the trouble:
The Nemesis are often seen as a dangerous cult within the Telling Visionaries. However, their entire goal is to create heroes among the people of the world - by pushing them to rise to the task. Members don the clothes and faces of villains as they attempt to inspire people to be better. Unfortunately, there’s often a lot of collateral damage. The Nemesis are seen as heretics by other followers of the Telling Visionaries, since many members of the Nemesis are not only extremists but also devote themselves to acts of violence in the name of their faith. - DR Corebook, p. 81
The old tabletop books published during the 2.0 days have a bit more, and you can find some useful information on the Telling Visionary faith, including the Nemesis cult in the book “Echoes of Celluoid Dreams”. While the book is not really canon any longer, the information inside has certainly inspired some of this arc. You can still get a copy on DriveThruRPG, here.
Perhaps the most famous, and most antithetical religious sect within the Telling Visionaries, the Nemesis embrace villainy in all of it’s forms. While certainly couched in the genre of horror, you’ll find adherents of Captain Hook rubbing shoulders with Mean Girls and Schrutes among the Kreugers, Voorhees, and Draculas. The sect is supported by a bit of the founder’s writing that describes the "Beast of the Late Late Show”, a horror-movie monster that terrorizes humanity before the end of the Broadcast day. - Echoes of Celluoid Dreams, p. 26
The Nemesis have been repeated villains throughout the Dystopia Rising network, no matter which game you go to. They are cultists of fear, bent on spreading their particular twisted interpretation of their faith in a misguided attempt to cause terror and mayhem.
It’s a classic trope, of the movie villain like Jason Voorhees, the white masked Psycho Mike, Leatherface from the Chainsaw Massacre, or even Samara from the Ring. And October is their favorite month to prowl, just in time for This is Halloween, the annual tradition of the Telling Visionary faith. We’ve had a number of these killers in our DR:TX games, from Eyeless Jack and his father Grandfather Nichols, to the classics like Voorhees, Michael Myers, and Pumpkin Sam.
With Friday the 13th happening in game, we can’t miss out on the chance to run screaming from a chainsaw killer in the woods, saying “nope” to a band of creepy masked figures in the treeline, and herding together without really protecting ourselves, tripping on level and stable ground, and attempting to hide in obvious and dangerous locations, in classic horror movie tropes. We hope you will buy into the fear, and embrace the story we have in store for you.
Let’s cover some basics as it applies to the story of Cirque de Dread:
The themes of the Nemesis
The Nemesis Cult is an important villain of the weekend, and they are here to enforce a few themes during our event, particularly of SURVIVAL HORROR. There will be several of these villains in play over the course of the weekend, and we still have a few surprises as well as some returning threats.
The Nemesis are villains to survive, not to simply kill. You survive an encounter with a Nemesis by “playing along”. They are here to cause fear and terror, and if you stand in their way you will likely meet a brutal death. The surest way to anger a Nemesis is not reacting to their presence and trying to steal their spotlight. In addition, the Nemesis have strange defenses, powerful brews, and a few unique mechanics they might use against you. They are not simply enemies to hit a bunch of times, as they keep coming back, again and again until stopped, like the psycho killers of their TV stories. Each will have a particular way they need to be dealt with. It’s up to you if you want to go down that dangerous path, or simple decide to focus on survival for this brief time the Nemesis stalk the night. Choose wisely!
The Nemesis are zealots, and they are wrong. The Nemesis are insane, deadly zealots that want to spread fear and terror in the world on purpose. They believe that by becoming something so powerfully evil that they create good in the world instead. When a protagonist rises up to challenge them, that bit of heroism will outshine their evil deeds and inspire others to be better. In their twisted world view, they think of themselves as heroes doing a necessary and dirty job. They are branded as heretics by the TVs, and actively opposed in almost every civilized place in the wastelands. They are not allies, and helping the Nemesis will be a sure way to involve your character in deadly CVC from other players.
The Nemesis tend to adhere to some very stringent rules known as a “script”. The Nemesis almost never hunts other members of the Telling Visionaries — it’s a waste of their time to do so. Their own faith simply already knows what the Nemesis is there to teach, and they are evangelists through fear. They each pick a “script”, acting out what they believe to be the motivations of the classic killers from the Signal, and narrowing the focus of their “performance” in the field. Nemesis tend to think of themselves as professional actors, trying to bring the characters they portray to life by being true to the motivations and actions of that killer. Each often have a few types of victims they will not let escape, and if you can figure out what “script” in game they are following you might be able to avoid their attention.
Your character is probably not familiar with the “scripts” of the Nemesis. Movies don’t exist in the wasteland. Just because you’ve seen a horror movie in real life and recognize that mask doesn’t mean these killers will follow an entirely predictable pattern in game. However, the stories of movies and TV shows from before the fall of man have been passed down as oral traditions by the Telling Visionaries, and they have mutated and changed through the generations, just like the Survivors themselves. Your character has not seen a movie at all, and all you have is urban legends and spooky stories told by some lunatic at the bar. Sometimes, a Nemesis will blend several scripts together to achieve their perfect character, and this means they can be a bit unexpected at times. Each of the killers during this event has a story to tell, information to share, and maybe you can uncover the truth of their scripts by surviving encounters with the Nemesis.
The Nemesis are working with Colonel Rictus. Survivors of other settlements have reported that the Ringmaster himself is a villainous Nemesis, but for some reason he seems to attract other members of this murderous faith. Why they are working with the Ringmaster is unknown, but it may be related to the curious way that the Ringmaster is always followed by hordes of deadly Thrill Kill raiders. Regardless of their reasoning, if you see one of the Nemesis in town, you should assume they are an enemy and are simply “part of the show”…