CRYSTAL CANDY SATURATION
Crystal Candy is bad. Past the horrific way it is harvested from a person, taking too much of it can cause strange side effects. It’s almost like cannibalism in a way, and can have similar effects on a person once ingested. This weekend, this takes effect as Crystal Candy Saturation. Here are the basic mechanics for this new condition:
Crystal Candy Saturation
Effect. Upon consuming a third Addictive Crystal Candy within the last 12s, an LC will become SATURATED. While Saturated, you gain the ability to use the Affix abilities of Variant Crystal Candy cards.
If you become Saturated more than once per 12s, you become SUPERSATURATED. While Supersaturated, you do not refresh Mind at the 12s, and cannot regain Mind points by any means except by using any variation of Crystal Candy. This effect lasts until the end of the event.
In summary: When you take a THIRD Variant Crystal Candy, you become Saturated. When you use the Affix ability for the SECOND time in a twelves. If you do NOT use the Affix ability and take the penalty instead, you do not become Saturated.
Crystal Candy can be deceptively useful, but has a significant cost to being used. If you use too much too fast, you can make yourself unable to regain Mind points at all during the weekend.
You might even see a few common Threats like zombies and raiders this weekend that develop strange new psionic potential spreads from the wastewater and pollution left behind from the Crystal Candy manufacturing. A HELPFUL TIP —- Remember, every Psionic power except for Master Pyrokinetics (p.138) can be resisted with Basic Mental Endurance (p. 126)!
other rules of note
The last few rules of note are gonna be short and sweet. If you hear these calls this weekend, it will be VERY obvious what is happening. Sorry not sorry.
DEVOUR
Skill Call. This delivery modifier causes the attacker to be healed for an equal of Body as the attack deals. For instance, a creature might call “Devour 50 Body!”, which will deal 50 Body as the attack and heal them for 50 Body. This call can drain Body, Mind, Resolve, or Infection.
This Threat Skill might be seen in different variations during this season, but ALL of them are bad. Not only does it deal damage to a target, it can absorbs and drain the very health (or even Infection) from a target. Yikes! That seems like an attack to save an Avoid for!
PUrple Headbands
If you encounter an NPC wearing a PURPLE headband or light, this represents an encounter that is “UNSEEN”.
These characters are part of some space that is not your own, like a dream or a hallucination, or someone “out of phase”. They are not out of character but in a state that can only be observed or interacted with in specific conditions. It is possible for some characters to be able to see this condition, while their friends cannot.
Your LC cannot see the Unseen in-character or interact with them unless given specific instruction from the Unseen character or Guide. The Guide or NPC will place their hand on their head and inform your LC that you can interact with that character. Once given this instruction, you can see and interact with the NPC until you cannot physically see them anymore or they leave the scene. You will not be able to see them again if they reappear unless you are specifically told otherwise.
Certain ZOMs, item cards, and Skill calls can also reveal the Unseen.
The Unseen, huh? Just know that when you see a PURPLE headband or headlight this weekend, that.. person?… thing?.. isn’t quite THERE. Ignore them until something tells you otherwise. Just imagine it’s a Hunter using Stealth and you don’t have Basic Awareness.
New Death Procedures
This last new rule is kind of amazing, if I do say so myself. This is from the new DEATH LOG that will be used this weekend. We have a majestic bell in the center of Camp Kachina that we use to start and finish the game, but during the game it has another use entirely:
RING YOUR OWN BELL
If you should DIE during an event at DR:TX, a newly deceased character should walk to the Crossroads and ring the their own Death Bell three times and then report to Logistics, known in-character as the Grave Council Annex.
That’s right.
You finally get to ring the bell at Kachina yourself. It’s fun, I promise, and there’s nothing more chilling than the discordant three rings in the middle of the night telling you that someone just DIED. This bell will let our talented team of Groundskeepers know to meet you at Logistics to run your personalized death scene, and also lets folks with Faith skills, Necrokinetics and Death Brews know they have a chance to interact with a Gravemind scene.
If you are really excited about this rule, let me know at game and I’ll make sure a certain… eyeless… friend helps make that request a reality…
Medical and Safety Resources
One last reminder:
In previous years we had a few medical-trained folks marked out for assisting in emergencies. This year, we made it a dedicated team under Sadie Hawkins. Folks on that list are available resources for non-emergency/non-professional assistance. The Med Room in Kiva (back room past the the Post Office) will have a revamped and restocked medical supply box. These supplies are available for everyone, though, note we don’t have any consumable medications in there.
Mental and Emotional health are also included in our Medical and Safety resources. The Med Room can also be used as a safe decompression space if you need to step out of character and take time re-center or process something. Several of our medical staff are also mental health professionals, and can be tapped to help provide assistance if you need it.
If you do require assistance, and don’t know how to find someone to help, tap any Guide or Gamerunner and we will help you with finding that resource, or contact emergency services if needed.
wrap up
That’s the last from me this week folks! We will have a few opening announcements to cover at the start of the game, but these are the main things to be aware of before you show up.
I still gotta pack and get my own stuff ready for the game, so I hope I see everyone there this weekend. It’s been a LONG summer, and I’m ready to kill some zombies!