3.0 Evolved

Lone Star Murderball

It’s Jonathan’s Wednesday Rules Ramble!

Jonathan, your friendly OST here, and this week, we have some rules that may be important for our October event, CARNIVAL MACABRE. We have updated the DR:TX site with the relevant rules but I’d like to share some thoughts here as well as a brief summary.

Lone star Murderball Rules can be found HERE.

Back in 2.0, we had an in-game sport known as Dog’s Head. This game was inspired by the sport of “Jugging” in games like Amtgard, which is in turn inspired by a crazy 1989 B-movie called “Blood of Heroes” with Rutger Hauer. There are countless interpretations of this game, but it is at it’s heart a quick, crazy, and violent sports game so it’s a perfect addition to Dystopia Rising.

The original Dog’s Head rules in 2.0 required a lot of in-game equipment to function so it was really difficult to play effectively. The main purpose of LONE STAR MURDERBALL is to provide a framework for a no-holds sports game that allows anyone to play without a need for a huge investment of in-game currency and scrap.

The game is played with two teams, each with five players on the field, a sideline medic, and an alternate. The game is played by the team moving a ball called the MURDERBALL to the goal (usually a tire or marker on the ground), on a pitch known as the KILLING FIELDS. The game ends once a team scores 3 points, or has the highest score after 10 minutes. The games are designed to be quick, brutal, and fun.

The key mechanic at work for LONE STAR MURDERBALL is that instead of swinging a weapon for damage, you instead always swing for MANGLE.

This means that any player, no matter how much XP you have or how much Body, is just as good as any other. Each position on the field can be played by anyone, assuming you have the right type of boffer or prop for that role. The medic can even quickly get you back in play, so there’s no long-term penalty to playing in the game.

There are some major roles on the field:

  • The Knocker - Equipped with a Melee Standard and Shield, that can knockback an opponent. Slow and steady, hard to kill, but can’t really carry a ball.

  • The Arms - Armed with two Melee Standards, Florentine-style! Overwhelm the opponent with too many hits to block! With a longer reach, a ball carrier with only a Small weapon is an easy target!

  • The Jecter - Uses a Melee Small weapon and a single-use injector to make a teammate immune to Mangles for a short time. The Jecter makes a really powerful ball carrier, but with a risk! Do you use the injector on the ball carrier, or a fighter?

  • The Fixer - Uses a Melee Small weapon and most importantly - a Psion Crystal that can heal Mangled limbs (if the other team gives you enough time to use it!). A great choice for a ball carrier, but it’s hard to heal someone while you have the Murderball!

  • The Buckshot - Uses a two-handed shotgun that can knockback an opponent, and a backup Small melee for close engagement. Do you give up the field control with your gun to be a backup ball carrier?

Off the field, you still have a role to play:

  • The Sideline Medic can repair broken limbs over 10 seconds, so you can get a player back on the pitch after a short break. Can you hold off a power play long enough while your medic does their magic?

  • The Alternate is your only extra player that can enter the field. They can take over ANY role, so what position do you save them to fill?

Murderball is all about using limited resources wisely. Do you use your Jecter early to try for a quick score? How do you counter a Knocker and Buckshot keeping your ball carrier away from the goal? Do you rely on someone’s natural skill with boffers to hold the line and keep the other team at bay? Each role on the team has a natural counter, so it’s a bit like a game of Rock-Paper-Scissors trying to find the balance that can lead your team to victory.

During this upcoming October event, you’ll have an opportunity to play Murderball against teams like the KILLHOUSE PUNISHERS, and you’ll have opportunity to influence the outcome of the annual LONESTAR CUP. We are excited to see what kind of uniforms you might be able to come up with, what kind of strategies you’ll bring to the pitch, and what kind of memories you can make on the Killing Fields!

We’ve also added a few items of note you might see this weekend, HERE. Make sure you get in your Blueprint requests to Aesa as soon as possible so we can update your blue for the game!

See you in October, Vados! Next week, we’ll chat about some interesting mechanics that you might see from the main threat of the Indulgence - the LIFERS.

The reigning Dog’s Head champs of 2.0, Keegan’s Hammers

The reigning Dog’s Head champs of 2.0, Keegan’s Hammers

3.0 database updates, first event memos, advanced memberships, and fancy postcards!

3.0 Database Update

We hope you have all enjoyed experimenting with the 3.0 Character Builder so far! Thank you to everyone who helped us troubleshoot and pinpoint bugs and issues. We’re ready now to roll out the next iteration of the database that will contain some important updates, fix issues, and add greater functionality. As a result, there are some important things to note!

To facilitate implementing the new fixes, we will be doing a reset. Take screenshots/write down your character builds if you need to, as you will likely need to rebuild your character(s) post-reset.

On 9/14 all character drafts will be wiped. All XP build up until 9/14 will be updated in the player tool including advanced membership dates, total home events, and all 2.0 build.

Additionally, if your 2.0 database email was one you shared with another person, you may find that your email is also reset due to duplication. If you are still waiting on an email reset that never arrived, or any other issue, please contact us after 9/15 so that we can add a valid email address onto your account in the new system.

Pre-registration and Event Check-in

We are about two weeks out from our first game of 3.0! This is one of many reminders that pre-registration is currently open but will close at midnight on Friday, September 20th so that we can prepare your check-in packets. If you have not done so already, you can fill out a Background submission form and contract request form so that you can hit the ground running in 3.0 with ties to the factions you want (or don’t!).

Event check-in (where you can select your NPC/Casting shifts and all that good stuff) is coming soon. We will post that link and announce it here once it is available!

Season Opener Reminders

Reminder to folks who haven’t browsed the Living in Bravado section of the website yet, we have switched the buildings around!

The Dining Hall is now called The Depot and is the location for Logistics/Ops. This is where Opening Announcements will happen at 8pm on Friday. This is also where you will go to check-in when you get on site, report for your npc/casting shift, and New Players will meet here for New Player Orientation after Opening Announcements.

The Post Office is now in the front room of Kiva, now called The General Store. This is where you go for your in-character skill needs such as turning in salvage or making things as an artisan. After game-on, this is also where you will go for weapon-tagging and to receive replacement starter gear. The back room of Kiva is our Med Room/Decompression space still.

The top floor of Kiva is recommended for New Player sleep. As always, be courteous when reserving bunks for yourself and others. While no building is ‘attack-free’, players with OOC-sleep write-offs may find the most restful place to be Wikiup/The Dusthouse.

The Hopi building that was formerly Logistics is now The Hallows/The Morgue. We will be ringing the bell on site when characters die, which will be an indication that if you wish to use the skill Necrokinetics, you will head to Logistics prior to their Death Scene to ask if the player consents to the use of the skill. Once the death scene begins, we will not be adding participants.

We will be safety checking and re-tagging items at check-in. Now is the time to check that weapon you’ve had sitting in the back window of your car and make sure it’s still functional and safe! Texas heat is brutal on latex and foam, so don’t be surprised when you get to site and realize you need a new weapon! Check now and avoid the headache later.

Starter Gear

You can receive starter tags for the following for each character at check-in following a safety-check:

  • 1 Firearm or Bow

  • 1 Shield

  • 3 Melee Weapons (any combo)

  • 6 Thrown Weapons

  • 1 Unarmed Combat (a pair counts as one)

  • 1 Starter Armor (5 Armor Points)

Starter weapons do not require an item card, but do require a safety tag on the item. Starter gear always swings for base damage and cannot be crafted up. Starter Armor is always 5 points. This listed amount of items is to keep the check-in line moving first game. If for some reason you require additional starter gear, please wait until there is a low volume of players in line at Logistics (before game on) or Post Office (after game on) to request additional items. Starter weapons are free to any character at any time.

2.0 > 3.0 Item Conversion

If you have not converted your items from 2.0 > 3.0 yet, you can help make that process go faster by pre-counting your cards and putting them on these printable sheets:
2.0 Turn-in sheet
3.0 Item Request sheet

If you are doing large amounts of transfers, especially prints, please send us an email in advance so we can prep those ahead of time and save you time in line. info@dystopiarisingtx.com is the contact.

Offscreen Crafter & Survivor’s Talisman

If you are crafting items with Offscreen Crafter or requesting a Survivor’s Talisman, please fill out this form so we can do that tedious card-writing in advance! Everyone will be happier this way!

If you are doing large amounts of transfers, especially prints, please send us an email in advance so we can prep those ahead of time and save you time in line. info@dystopiarisingtx.com is the contact.

If you're doing a talisman, please look over the blueprint catalog available to download with the 3.0 rulebook on DriveThruRPG and have an idea of what you are interested in converting your item to. This will help cut down on time waiting in Ops while you decide what you want. If you have questions about what is allowed, please email us.

Rulebook and Blueprint Catalog are here

The Survivor's Talisman official write-up has been added to the trade-in store. For those of you who haven't transferred your items yet, this allows you to more directly preserve one 2.0 item that was meaningful to your character into a 3.0 equivalent. Details are here.

Event Schedule

Friday

3:00pm Site Opens and players can come on site

4:00pm Pre-Reg line opens

5:00pm On-site Registration opens

6:00pm New Player Guides are available in Logistics to help with New Players

8:00pm Opening Announcements outside of Logistics/Dining Hall

8:30pm New Player Orientation begins following Opening Announcements at Logistics. This leads into the New Player Mod at 9:00pm.

9:00pm Game On!

The Post Office will be open until 2am on Friday and Saturday night and opens at 8:00am on Saturday and Sunday. The Post Office closes at game-off on Sunday.

Sunday

12:00pm Game Off! Closing Announcements will be at the Bell at the Crossroads.

12:30pm Personal Cleanup begins

1:30pm Camp Cleanup begins

We all are tired at the end of the weekend so help your neighbors pack if you’re done with your section and we can all go home earlier!

Fancy Postcards!

bravado_postcard.png

We mayyyyy have had our super talented artist, Anastasia, make these really bad-ass postcards to celebrate the start of Bravado 3.0! We have 100 ordered, and they will be first come, first serve to players on site on Friday (and guaranteed in your packet if you pre-reg, so there’s more incentive to do that thing!).

Advanced Memberships

Advanced Memberships can now be purchased through our website directly. Check it out here!

3.0 Database and Character Builder is LIVE!

Hello Braves, some updates today!

3.0 Database and Character Builder

This weekend was the rollout of the preliminary version of the 3.0 database and character builder. If you are a pre-existing player, you should have received an email invite. Check your email inboxes and spam folders if you haven’t already.

If you haven't received one, it's likely that the email address on your 2.0 account was incorrect and we can change it for you. Just email info@dystopiarisingtx.com with the correct email and your player number and we will get it updated.

If you encounter other bugs, glitches, or errors in the new builder, email that as well (preferably with screenshots) and we'll send it to the developers to address.

Professional Focus Achievements

Moving forward, we are removing restrictions on how many Professional Focus Achievements you can start with after the time skip. Once you enter play, usual restrictions regarding wait times to request new PFA's apply, as per the outlined in the rulebook. We want this to be as easy and fun for you as possible. If you have questions, email us.

Bringing Characters Back from the Dead

If you are intending to bring a character back and haven’t already emailed us, please do so. We will have additional story information for players choosing to resurrect closer to our first game, and we want to make sure you’re in the loop.

Backstory Submissions/Time Skip Faction approval

We have a form for submitting Backstories. If you are playing a strain that is recommended to have a setting-specific backstory as outlined on our Strain Page, then this is where you would send us what you’re thinking so we can make sure you have what information you need.

Additionally, if you are writing into your story that your character did something related to one of our setting factions (was involved, did work for, etc) then you should likewise get that approved and we have a form for entering into a contract prior to game-start here that you can fill out! Example of a filled out form here.

Pre-Reg for September

It is our plan to have tickets for our September game go live at 10:00am on Monday, August 26th. Mark your calendars and set your alarms. Check-in for our September event will likely happen later in the month to give people time to settle on what builds/characters they are playing - this is just for straight ticket sales.

Pre-reg will close at Midnight on Friday, September 20th so we can prep your sheets. You will be able to still register on site, but expect it to be a bit slower as we will also be processing 2.0 item transfers at that time.

Which brings us to…

2.0 > 3.0 Item Conversion

If you couldn't make it to the Texas meetups, don't worry! We will be able to do transfers on site in September before you enter play. You can help make that process go faster by pre-counting your cards and putting them on these printable sheets:
2.0 Turn-in sheet
3.0 Item Request sheet

If you're doing a talisman, please look over the blueprint catalog available to download with the 3.0 rulebook on DriveThruRPG and have an idea of what you are interested in converting your item to. This will help cut down on time waiting in Ops while you decide what you want. If you have questions about what is allowed, please email us.

Rulebook and Blueprint Catalog are here

If you are doing large amounts of transfers, especially prints, please send us an email in advance so we can prep those ahead of time and save you time in line. info@dystopiarisingtx.com is the contact.

The Survivor's Talisman official write-up has been added to the trade-in store. For those of you who haven't transferred your items yet, this allows you to more directly preserve one 2.0 item that was meaningful to your character into a 3.0 equivalent. Details are here.

Doing these things will help cut down on the lines in Ops at check-in, so we appreciate your assistance.

Keepin' it Local!

Some of you may remember a time in years past when great caravans of DR players would pile into an over-sized van or two and drive ridiculous hours and miles just to be present for “THE big event” at other chapters. When chapters would have, in addition to big plot events, one event a year that was a bit more ‘special’ and exciting because it meant everyone made sure that was the event you Did Not Miss.

We are pleased to announce we are bringing back that tradition, with the re-introduction of premiere local events! In a network with approximately 20 branches, there’s never been a better time to put the spotlight on local chapters and local stories. Those of us who remember those days remember how fun and exciting they were, while also giving us more of a reason to go say howdy to the neighbors or trek cross-country between our own local events. For this reason all branches unanimously voted to bring back this tradition.

In 2019, and again in 2020, each branch will run a Premiere Event. They are spaced out through the remainder of this year, to give every chapter the chance to shine the spotlight on their new 3.0 stories. For Texas, our Premiere Event will be October 25th - 27th. Players attending this event will have the opportunity to buy up to an additional 5 build, as we did in the past, for +$50. The opportunity also exists for us to run 4 day events in the future, should we decide to do so.

The DR chapters are divided into regions. Texas, Oklahoma, Arkansas, Georgia, and Florida now comprise Region 2 so you’ll see the Premiere events rotate between those chapters in our region, spaced out as best possible. If you don’t know the date of your 2019 local regional event, check with your local chapter! You will also see greater cross-plot and regional event opportunities coming in the future, and the incorporation of wasteland-wide story lines into the local level. Our goal is to bring the network together in new, bigger ways, on a smaller scale.

Region OneMaine, New Hampshire, Vermont, Massachusetts, Rhode Island, Connecticut, New York, New Jersey, Pennsylvania, Delaware, MarylandRegion TwoOklahoma, Arkansas, Tennessee, North Carolina, Texas, Louisiana, Mississippi, Alabama, Georgia, South …

Region One

Maine, New Hampshire, Vermont, Massachusetts, Rhode Island, Connecticut, New York, New Jersey, Pennsylvania, Delaware, Maryland

Region Two

Oklahoma, Arkansas, Tennessee, North Carolina, Texas, Louisiana, Mississippi, Alabama, Georgia, South Carolina, Florida

Region Three

Minnesota, Wisconsin, Michigan, Iowa, Illinois, Indiana, Nebraska, Missouri, Kansas, Ohio, West Virginia, Virginia, Kentucky

Region Four

Washington, Idaho, Montana, North Dakota, Oregon, Wyoming, South Dakota

Region Five

Northern California, Southern California, Nevada, Utah, Arizona, Colorado, New Mexico

And now for some sad news, Deathcon/Downfall 2019 is cancelled. While we are excited to accommodate the shift to premiere events as a replacement, if you have already purchased your attendance to Deathcon, you will have several options, including a full refund, applying your ticket price towards your local chapter event attendance, continuing to experience the non-attending Downfall plot, and more. Please follow this link for more information about Deathcon cancellations. Where possible, we want to make this shift in scheduling easier, and that page will provide information about what to do next if this change effects you.

Additionally, with the shift to local events and focus, we will be able to sell things like advanced memberships and merchandise locally, starting in mid-September. That helps keep it all in-house, and gives you, the player, easier access to the faces and people who are handling your experiences and purchases directly.

Thanks friends for reading, we’re excited to continue to share stories with you!

Your Texas Team: Shan, Aesa, & Ryan