Scope of Setting & DR:TX

Howdy Vados!

It’s Jonathan here with a special DR:TX Rules Ramble! This week, before we get started into our previews of our April event WHISPERS FROM THE DEEP, led by Noah Goodman, I’d like to discuss some changes that are ahead for our game on a broader network level and what it means for each of you.

Our photos for this post were taken from our March 2023 DR:TX event by the talented Heather Halstead.

tl;DR

In our DR:TX tradition of Radical Transparency, I’d like to cover a few big changes that are going to be implemented over the next few months, and briefly recap the past few months.

Here’s the basics, or TL;DR:

  • We have a new license contract with Michael Pucci, the original creator of DR.

  • The “national” team doesn’t really exist anymore. Everything goes through the local game now.

  • We have some changes to story planned to happen by the end of our season to bring our setting in line with our new contracts:

    • The scope of setting is going to change to focus more on Bravado and less on the San Saba Territories as a whole.

    • Some of our local mechanics need to change, notably our San Saba Sundries and the SES Buy List items.

    • Some of our DR:TX locations and factions will need to be adjusted to avoid certain Canon content from the published materials.

  • DR Live is still coming, and we are currently in the feedback process on the Player’s Guide and Guide’s Guide. There’s still a lot to do, but the progress is very cool!

This is a bit of a longer blog post, so buckle up. Let’s cover the specifics in detail:

Changes, changes, changes

In early January, a serious incident occurred on the DR: Michigan Discord with Kyle Elliot, the previous owner of the DR Network, that led to a week of anxiety that nearly ended the entire game as we know it. His behavior caused the closing of several chapters, and led to a lot of serious conversations about how to proceed in a network where the owner was not really someone we could reprimand. For a few days, there were very real talks about ending our chapter and contracts entirely, and it was a lot of stress for basically anyone involved with DR, players and staff alike. Shortly after, Michael Pucci made the hard decision to reclaim his license rights to the intellectual property from Kyle and formed a new company called Larp License LLC. The silver lining of this drama is that we can now license the game from the original creator of Dystopia Rising, but that means that the entire structure of “DR National” will need to change as part of the process.

In the weeks that followed, I took over the business of DR:TX from Shan Lindley as the full owner of the Texas chapter, though this means very few actual changes for our game. I’ve been in charge of the day-to-day affairs since January 2023, so most of the stuff that needs to be done every month like taxes and bills was already a thing I was responsible for. Most of this was simply updating contracts and paperwork, and updating various services we use as a business. We’ve completed most of this process now and in early February, we signed a new business contract with Larp License LLC for the right to continue running Dystopia Rising events. For our part, this has meant business as usual for our chapter with a few key differences.

First, “DR National” no longer exists in the form it did before the change to our licensing contract. In fact, it doesn’t really exist at all. The new contracts are designed in a way to prevent the kind of pseudo-franchise decisions that were common in Kyle’s National network previously from happening at all. The DR Network Support team run by Michael and Catie will be limited to the licensing support stuff, like collecting license fees, maintaining the databases, and updating general docs for our games to use to run their chapters. The new structure means that that the local chapter and not “national” is now the primary source for conflict resolution, rules changes, and pretty much everything needed to run the game.

You can find a great description of this new organization on the new website, Dystopia Rising Live. The other main difference with this new Network Support team is that we don’t really have any group with overarching control over our games like we did before, other than some rules set out in our contracts. The new focus of the Network Support is complete transparency, and publishing new materials for Dystopia Rising, and you can see a lot of these changes over at the new landing page of the national website.

Secondly, we’ve gained a spot and a voice on a new National Advisory Board where we meet with the other owners of DR chapters across the nation to decide how we structure big changes to our games and maintain consistency across the network. This is kind of the new “National”, and Amber and I hold the seats for our game. We’ve even recorded the first meeting that anyone can reference here on the Network Meeting Recordings page. This is a much more community-driven process and it’s enabled a lot more communication between the various owners of games. As long as we stay current on our payments for the license, we get to be a member in good standing on this board. This is a great way to contribute to the growth and development of each branch, while also make sure everyone is on the same page for our setting and our game. We have our second meeting coming up soon, so stay tuned for more updates here.

Lastly, we have some new rules and frameworks that we need to abide by as part of our new licensing contract. Our contract allows us to use the Dystopia Rising world under certain conditions. While most of this is common sense business needs like maintaining contracts, community engagement, bank accounts, insurance and such, we have a few promises we need to keep regarding the genre of the game we run, how we use the licensed canon content, and what the scope of our local game is. These obligations mean we need to make a few immediate changes to keep our game in line with the new contract and make sure we can comply with the rules going forward.

How does this impact us?

As part of our new contracts, we have pretty much total control over our own “town” narrative space, providing us a canvas for creative storytelling and the immersive experience you know and love. We get to control our own local story, and we can tell a narrative that fits into the thematic essence of the world of Dystopia Rising.

However, this creative freedom comes with some responsibilities to adhere to our scope of setting, genre guidelines and canon world details. Right now, we need to make some changes to fully uphold these responsibilities.

Our goal is to implement these changes by the LAST GAME of the season in MAY 2024, and fully shift our story and setting over the summer.

In order to meet these guidelines, I’d like to talk about the immediate changes you’ll see as we continue our season.

Scope of Setting - the big one

Currently, the scope of our game needs to change to focus away from the San Saba Territories as a whole, and instead bring the story back home to Bravado. As part of our new contract, we no longer have any actual or implied broad authority over the entire state of Texas and instead only really control our town of Bravado and the immediate surroundings. This is a pretty big change to be honest, but I’m confident that we still have plenty of stories to tell about our town.

This means that far away areas like Barogue, Widow’s Peak, the Clutch, Star City, Fort Worthless, the Dune Sea, and even Essex will need to take a step back from our story as we continue. These places won’t stop existing in our story, but they will fade in priority as we shift our focus closer to Bravado. It also means some of our player story areas like Lucky Town and Falken Castle will likely remain in the background going forward. Some areas may need to even change slightly, but I’ll cover that shortly.

However, we’ve only scratched the surface of some big mysteries of closer areas that ARE within our scope and nearby locations like the crashed airship city of Waking, the strange underground Facility below the town of Bravado, and the nearby Junkerpunk settlement of Drywater are great examples. We still have some fun ideas that can build on these locations and help draw our focus back to Bravado proper.

Luckily, Heather and I were already planning on a similar shift of focus in our stories and the new Bravado Rebellion and war against the San Saba Board will provide us an excellent story reason to support these upcoming changes. As the war continues, you can expect to see Bravado cut off from some of the other areas in the San Saba, and several of our allies and enemies moving closer to our town so they can remain relevant in the stories to come. I’m working on a new local map of our surrounding areas, and Heather and I have a lot of cool plans for updating our setting over the summer with our new and current Storyteller Senate.

Genre Guidelines

This is probably the easiest change to consider, as I believe we do a pretty good job of enforcing our genre in DR:TX. While the technology of the wastelands remains at a pre-Industrial Revolution there are a few specific exceptions of our setting that push this limit. However, there will be some impact on the complexity of our Local Rules and Mechanics. I know I love crunchy custom rules, but I honestly think this is a pretty good thing overall, especially for new players.

The general genre of DR is described as “brutal, charming, and believable enough

You can find more information about these two Guidelines here:

One big place that will be impacted is the San Saba Sundries, the items tied with the various factions of our game. Our Factions are generally tied to the larger world of the San Saba Territories, and these other locations in the setting. While these aren’t being removed right away, we want to encourage you to use these items for big and cool scenes as we finish out our season. It’s possible we will try to revamp these over the summer, and I don’t want you to miss out on getting to do the cool thing with your factions.

The second place impacted will be our SES Credits, so we want to give you time to use these points before the end of the season. While these were originally tied to the Red Ledger, a national faction created by the DR:TX team, the way these National factions work in the future will be determined by plot kits released by the licensing company and future publications. This is another big area we will need to revisit over the summer, so be prepared for changes here.

Lastly, the scope of our War Mechanics will eventually be reduced, as these are still heavily tied into the greater world of the San Saba Territories. We will likely keep some of the core mechanical framework in our other local setting stuff, but we want you tell big stories with the Rebellion as we continue towards a new and exciting future for Bravado.

Canon World Details

The last big change is that we need to be careful with the impact of our story on Canon events and canon world details of the greater world of Dystopia Rising. A big chunk of our setting is based on the 2.0 Dystopia Rising sourcebook, Embers of the Irradiated Wastes, but most of this material is canon material not specifically licensed for our game to use ‘in game’. This means that while our setting and characters can always refer to big places like Star City and New Austen, they will always need to stay just ‘off camera’ and we can’t really directly interact with them. However, some of our in-game locations and events tread a bit too closely on this canon content and will need to change.

In general, we won’t be able to really use NPCs that are mentioned in the books (like General Mustang, the Violet Princes, etc.) without written permission, impact any major city or faction in the published material (like the Rangers), or effect much outside the confines of our immediate local area of Bravado. We won’t be able to blow up whole cities, kill off major characters, or really cause any major changes to the setting outside of our town.

One of the major reasons behind this change is that Michael intends to write several new books to support the next edition of Dystopia Rising, including the first updates to settings locations since 2.0. This is a real exciting update, as it will be a great opportunity to update the canon of the world with the stories we’ve told since we started DR:TX back 12 years ago. I’m currently working on a document to send to Michael regarding major canon events of our game over the past 12 years. My goal is not to invalidate these years of story, but make sure that the big things get to be honored in any upcoming publications concerning the setting of the Lone Star and the state of Texas.

While most of our DR:TX locations are in the gray spaces of the map and won’t really impact the canon setting as a whole, our story of the San Saba Board will come to an eventual conclusion. While this was always the plan, The Board represents a major settings defining organization, so you won’t see anything similar emerge from the ashes of its fall as the rebellion continues. The fall of the Board will be designed to move our local setting back closer to the status quo described in the books with individual locations being mostly unconnected. Likewise, this means we will never really impact Star City, Fort Worthless, or General Mustang in a major way, as these are published canon locations and characters. Even as we move to end the war with the Board and the new Mustang Loyalists, you can expect our villains to be a bit more local in the future.

This also means many of the larger San Saba factions like the Grave Council, the San Saba Republic, the RRC, the Junkerpunks, and more will need to also adjust their setting focus and where they are based. We want these factions to continue to matter in our stories to come, so you’ll see these groups establish a few more local faces and nearby locations rather than focus on far away locations outside our purview of the hometown setting. But it’s not really possible to keep tying these groups tied to a bigger San Saba area as a whole, so we need to bring the focus back to Bravado proper.

Lastly, Essex, the City of Light and Sound, will need some significant changes in the near future. Originally, this location was designed as a stand-in for the canon location of “New Austen”. While we didn’t really ‘replace’ New Austen, this location was always supposed to be nearby to Essex, and we just eventually stopped referring to it as we shifted to 3.0 and even removed it from some in-game maps. It’s my hope we can still keep a lot of our local lore about this location intact or make some slight adjustments, but it’s technically outside the range of our setting and too close to the canon location of Austin. We’ll have more information on this soon.

DYSTOPIA RISING Live

As the new edition of Dystopia Rising approaches, we will need to be mindful of the various unique items, our impact on the canon story, and the scope of the story as we move forward. However, the most exciting part of all of this is that a BRAND NEW EDITION of our game is on the way. All of these upcoming changes are really just going to help us support the shift to a new edition, and I’ve never been more excited about the future of our game and our shared stories.

The next edition of our game, Dystopia Rising Live, is currently in the feedback and editing stages with the various owners of the National Advisory Board. I’ve had the privilege of reading the new Player’s Guide and Guide’s Guide and I’m very excited about the new materials. We’ve been going over the books, suggesting edits and updates, and preparing for the next round of feedback from our Admin teams and other Directors. We’ve already seen some really promising changes to the books based on feedback from the owners, so it’s definitely a community-led effort to get these books ready for our games. Once that step is done, you’ll likely see the new rule books for yourself soon enough, and a chance to provide your own feedback.

If you watched the last recorded Advisory Meeting, you likely saw a preview of the brand-new database and a teasing glance at the character builder for DR Live. However, this is only the first part of what we will need to start true play testing, so there’s still many, many, months of this process ahead. There are some possible play-test events happening next fall, but a lot of that is still very tentative and in no way set in stone.

there is no real firm timeline for all of this — DR Live is still a ways off.

While the core books are in the process of being edited, there’s still a lot of work to do on settings materials, blueprints, threats, and more. Only a portion of the books are at the editing stage, so this isn’t something you’ll need to worry about immediately. There’s a lot more to finish before we can move to larger play tests of the next edition, but it is slowly getting there. As we get more information on the next edition, we will share everything we can with you, so stay tuned to see more. I’m already chomping at the bit to write a few Rules Rambles over the new mechanics.

In the meantime, you’ll start seeing some new Local Items that start including some teases of future mechanics and ideas, and we may even schedule some play-test DR Live combats and similar mechanics soon if you’d like to be involved directly in helping get the next edition ready.

wrap up

That’s if for today Vados!

Next week, we will dive into the WHISPERS FROM THE DEEP, our next DR:TX event led by the talented Noah Goodman. Rumors have it that the recent occupation of Waking by the Mustang Loyalists has stirred up some trouble deep in the husk of the city, and new and dangerous threats are emerging from the depths.

Tickets are on sale now, and next week we will talk about the premise of the event, some of the inspirations you can consider, and some of the key mechanics for the game. See you soon Vados!

Get your tickets for April today!

Rules You Should Know - March

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our March live event GIFTS OF SUFFERING! This is our next ST led over-arc game, led by Andrew Harper. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering some of the last minute rules you should be ready for this weekend!

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, Sidney Betzina, and Jason Dumas.

ONE LAST GIFT FROM BROTHER AGONY…

While the most prominent Gift from the wandering Final Knight monk is the Crowns of Suffering, Brother Agony does have a message for those willing to take up the mantle of his crowns:

You have sealed the Obelisk against The Prince Undying, but I assure you it is but a barred door that he shall seek to test and break through again and again.  

Do not let him. 

If you but accept my gifts then I shall give you one more.  A ritual to bolster the Obelisk and deflect the power The Prince Undying sets against it for a time.

You shall want all the faiths.  Even if they do not see as true as we do, there is still power in them.  So we shall take that power and bend it to a worthy goal.  To defy The Prince Undying yet again.  And so take our humble place in this legend of his eternal defeat.

Brother Agony

Well, if it’s for the good of the town I guess I could be convinced to claim a Crown.

Or two.

To make sure that you can each focus on the CONFLICT that the Crowns bring to town, Brother Agony has also brought a special change to the world:

BLOOD MOON

To enable the CVC centric plot of GIFTS OF SUFFERING, the usual 4-hour requirement before attempting theft is waived at game on. This supersedes the 4-hour limit for CVC play listed on p. 162-163. The time restrictions for lethal CVC must still be met.

Enjoy the suffering faster!

LAST MINUTE LOGISTICS

We’ve received a lot of great feedback from our last game, and we are hard at work responding to some of the key behaviors we can improve going forward. Based on your suggestions, we’ve made some immediately changes you’ll see as soon as our February event:

  • Make sure you check out our last blog post on a few settings updates that might be important for this weekend - Age of Rebellion Blog Post

  • We’ve dramatically revamped our war game mini plot to be more forgiving, more approachable, and less narrow that it was originally designed. This new ruleset is still designed to be optional and most of this will be available to see on Zones of Mechanics and at the War Table in the Depot.

    • You don’t have to memorize anything, but if you like reading over this kind of thing in advance, here you go!

  • War Supplies are now much easier to make and can be made without such a large expenditure of resources. In addition, anyone can recruit a Combat Unit for the war game now, without needing to go through specific folks in the Militia. Lastly, anyone can participate in the war games throughout the weekend, so check out the War Table in the Depot for more info!

  • We’ve planned a few NPCs to leave the story based on feedback, and you should see these stories come to a close by the end of the season. We are continuing to find ways to improve our behaviors regarding continuity and Face NPCs as well, and have already started some additional ways to collect after action reports for key characters.

  • We’ve received the copies of the 42 new Benediction prints from the Great Revival. You’ll be able to make copies of these Blueprints starting this weekend! You can find a list of the new prints on our Blueprint Checklist!

  • Daylight Savings happens this weekend. Saturday night, we will LOSE an hour as the Final Knights enact their ultimate plan for suffering. Prepare accordingly!

Rules You Should Know

Let’s cover a few of the basic mechanics that might be relevant this weekend.

AGONY

Countered by Basic Mental Endurance if delivered by an AOE or Sound of Voice call, or by Avoid if delivered by a Strike or Ranged Attack. Agony is an ability that causes intense physical and/or mental pain in the character affected, making it difficult if not impossible to act through the torment. This effect normally lasts 10 seconds if not otherwise specified, and during that time, the character cannot use Skills or items but can move at a slow pace and defend themselves. Agony Interrupts skills being used when it is called.

That sounds like pain and SUFFERING to me. Surely this won’t come up a lot during this weekend…

Some important details to remember:

Agony is a versatile skill used by several different entities in Dystopia Rising. While affected by this ability, you may not use Skills (including weapon skills!) or items, but can move slowly and act defensively. This means no brews, no gizmos, no armor, no weapons, nothing!

  • This attack interrupts all Skills being used, including Crafting. Remember, if you start using a new Skill while working on that expensive Artisan project, you will also be Interrupted. If you use Mental Endurance to resist the effect, you will Interrupt yourself. Best be careful about crafting while [REDACTED] are about.

  • Agony is often a precursor to more dangerous attacks like Break and Mangle, so remember you can’t Avoid while under the effects of Agony. 10 seconds is a LONG time in the heat of combat!

  • The Candlepin Survival Pack can protect you from this attack, but remember this is a Supply Bag item and cannot be stacked with a Freeiron Dry Pack. You can use either or, but not both!

  • The Battle Hymn is probably the best single defense against Agony, as it gives you an Upsurge protect and simply makes you immune. This is the only way to avoid interruption from Agony, as the effect simply doesn’t happen. Remember, an Upsurge only lasts one hour, so make it worth it!

BAPTIZED

A character that has been inducted into a faith, normally through the use of Basic Faithful Patterns, is considered to be Baptized into the faith. They gain the name of their faith as a Keyword, for the purposes of certain abilities that only affect members of a certain faith.

It’s a simple rule that involves Keywords, but remember if you are considered to be Baptized, then that means you can interact with Faith items, Benedictions, and even other things that specifically target folks with that Faith. It also means if someone calls out a mass heal effect like Proficient Faithful Miracles, then you will also gain the benefit of the healing.

Surely monsters (or other players) won’t be using this against you this weekend…

Faith Bane

Bane is a type of damage that can be done to anyone with the matching Keyword. If the Bane damage hits the correct Faith, then they take double the damage called. For example, if 5 Final Knight Bane is called and hits someone that has been baptized into that faith, the character takes 10 damage. If the Faith Bane hits someone without that matching faith, then they only take 5 damage. If the target of the appropriate type Bane damage would normally take reduced damage from the source of the attack, Bane damage and the reduction cancel each other out and the Target would take the standard base damage. If a Target of Bane damage would normally be immune to damage due to the nature of the source, the Target of the Bane damage takes no damage and is still immune.

While one of the primary advantages of the Crowns of Suffering is a resistance to most damage, it does have a particular weakness - FAITH BANE. If you are hit by the Faith Bane and it matches your faith, you take DOUBLE damage.

Better get someone to heal you… oh wait…

Wrap Up

That’s it for today Vados! Short and Sweet!

This weekend, you’ll get to fight amongst yourselves for the honor, nay the privilege, of claiming one of Brother Agony’s GIFTS OF SUFFERING. Will you stand triumphant against the arrogant usurpers that would claim your rightful prize? Will you claim power and your true role among the Damned? Will you thwart those who would promote the false truths of the divine? Will you uphold the laws of Hell and trust not those that claim knowledge of those laws? Will you bring suffering where you can and take power at all times?

Let’s find out together, as we claim the GIFTS OF SUFFERING…

TICKETS ARE STILL ON SALE AT THE DOOR! SEE YOU THIS WEEKEND!

Age of Rebellion

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our March live event GIFTS OF SUFFERING! This is our next ST led over-arc game, led by Andrew Harper. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering some of the major settings changes from last event, as well as some other updates for our March game!

Our photos for this post were taken from previous DR:TX events by Jason Dumas.

Boss Debs and Malorous Mab meet with the Bravado representative, Ace.

The REsults of “The Breaker of Crowns”

During our event last month, we presented several important CHOICES about the fate of the San Saba to the town of Bravado. With all the charm and stubbornness we’ve come to expect from Bravado, our folks stepped up to the challenge and made some big decisions that will have a continuing impact on our setting going forward. There’s a reason the Bravado (and Texas) Motto is “Come and Get It!”.

Let’s get the biggest choice out of the way - the town of Bravado has DECLARED a full REBELLION from the San Saba Board.

We’ll cover what this means in game in a moment, but let’s first discuss how we got to this point.

During this event, we had several prominent NPCs in play that could each be interacted with to influence the decision of the event towards, WAR, PEACE, or REBELLION. Each of these NPCs had an agenda they wanted to achieve, some secrets they had to hide, and some deals that could be struck. We talked about these specific faces in a previous blog post, but here’s a reminder:

  • The Breaker of Crowns - The leader of the Oxkiller Alliance, she has had a significant presence in town over the season so far. She’s attacked folks during the first game as they completed Liquidation Runs into Waking, crashed the Tribe of Seasons meetings, and even fought alongside Boss Debs against the Nightmares. She was the most interested in a chance of REBELLION, but wanted the town to prove their willingness to stand up and speak truth to power. This character was portrayed by Ace Sexton.

  • Ahote, the Restless - The mentor of the Breaker, this Natural One leader appeared for the first time in the live space and kept his cool throughout the Summit. One of the agents of PEACE for the Oxkiller War Party, he was the most interested in hearing what the town had to say about about a path forward, particularly for how they would hold people accountable for crimes committed during the war. The character was portrayed by David Rios.

  • Marcus Remington - The Minister-General for the Star City faction of the Mustang Loyalists, Remington was a divisive figure. The most eager for WAR or REBELLION, Remington was more focused on setting rules of engagement for future conflicts and ignoring the long history of violence the followers of Mustang have committed against the people of old Bravo. He also had a part to play in a serious betrayal, but ultimately wanted to wage war against the Chairman and the crashed city of Waking Prime. This character was portrayed by Ariel Patrick-Munoz.

  • Carina Astora - The “Saltwater Sweetheart”, Carina has been a terror of the Spoiled Coast for quite some time. First appearing during our online Junkerpunk event, THE CERTAINTY OF TIDES, Carina is the leader of the Junkerpunk organization known as the “Clearwater Accord”. A known pirate, terrorist, and general anarchist, she kept to her divisive nature through the event and towards a cause of WAR. This character was portrayed by Kiara Everlen.

  • Lucy “Boss” Debs - The leader of the San Saba Republic, and representative of the Local 727, Boss Debs has been a recurring NPC in our events. She was the titular character of the Summit, hosting her cousins in the Oxkillers in the ancient rituals of her tribes despite the threat of treason against the Board. Boss Debs was a powerful advocate of PEACE, even under the threat of death. This character was portrayed by Barbara Vold.

  • Malorous Mab - One of the only open Final Knights of Essex, Malorous Mab stands as the Spymaster for San Saba Republic, and for the Cali*Co Caravan. Regal and mysterious, the Accensorite always has another scheme in the background, and knows which strings to pull to get her way. Mab has always been an agent of chaos, but always seems to come out on top, whether it be in WAR or PEACE. This character was portrayed by Liz Harvey.

Each of these characters brought information, agendas, and secrets into play, and our characters still made some interesting choices on how to solve the crisis of the Summit.

The Breaker and Ahote consider the town’s offer at the Summit.

The Choice Points

During the game we had several planned CHOICE POINT events that occurred. Each choice had WAR, PEACE, or REBELLION choices that could be made, and up until the final night of the game, the choice for Peace was leading the way. A decisive stand against the forces of the Board at the Dive on Saturday night set the stage for several decisions in quick succession that led to Rebellion.

Choices for Peace

  • The Oxkiller War Party Arrives: One of the first few choices dealt with Friday night was “How does the town treat the Oxkiller ambassadors?”. The town treated the Oxkillers on Friday night with respect, and even went out of their way to help the Oxkiller War Party escape out the back door when Zombies attacked the Depot.

  • Zombie Ambush: Presented with an option to just let the War Party fend for themselves, the town protected their guests. Even with blood scented threats tunneling towards the Oxkillers, the town jumped in the way of the trouble and defended their promise to keep the peace during the Summit.

  • The Rescue Mission: After the disastrous rout at Barogue, the Militia found a way to retrieve their captured commanders from the Prince Undying via a Mortis procedure. Taking a force of Vados into the Nightmare, they rescued not only the captured Militia leaders, but saved an Oxkiller commander as well.

  • The Loyalist Demands: The Oxkiller War Party NPCs each had a series of demands and concerns to address during the Summit. The Mustang Loyalists demanded the right to conquer Waking and came to an uneasy truce with the town. While most of their terms were met and the faction is not at outright war with Bravado, the town still has plenty of reasons to be suspicious of Remington and his Fallow Hope forces.

Choices for War

  • The Summit Negotiations: The Summit arrived on Saturday afternoon, and the town heard the various demands of the Oxkiller representatives. They considered grievances, talked about solutions, but ultimately there was conflict on how exactly to proceed. Some advocated for war, while others advocated for peace, while others still suggested open hostility against the Chairman and the San Saba Board.

  • The Clearwater Demands: The Oxkiller War Party NPCs each had a series of demands and concerns to address during the Summit. The Clearwater pirate queen demanded an exorbitant ransom to pursue peace but was rebuffed at every turn. The town was openly hostile to Carina and refused any demands she made, causing her to leave in an explosive exit as she convinced several dusters to bomb Anyport and destroy the docks at Bravado.

Choices for Rebellion

  • Publicly Defending the Oxkillers: Not only did players publicly defend the Oxkillers, and advocate for a refusal of the Board’s terms of war, the Summit simply proved how many were willing to spit in the eye of the Board. Not only did they defend the Oxkillers against another strange zed attack, but many of the townsfolk even signed a contract with the Breaker agreeing with her terms to defy the Board and the Chairman, Arthur Lovelace.

  • The Foiled Mustang Plot: The Oxkillers were not entirely harmonious, as a secret plan to murder the Breaker was uncovered by the town. Putting one of their own in a disguise as the Breaker, they stopped the assassination and prevented the death of the Oxkiller leader at the hands of her so-called allies. This was one of the major crises that swayed the Breaker towards Rebellion, though she is not yet in a position to truly act against Remington. With her people still in Star City, the Breaker will need time to consider her next steps with the Loyalists.

  • The Oxkiller Demands: The Oxkiller War Party NPCs each had a series of demands and concerns to address during the Summit. The town was able to agree to a series of treaties and contracts with the Breaker and Ahote, promising fair treatment of those accused of war crimes and giving them time and space to negotiate with respect and honor. Both Oxkiller leaders were impressed by the commitment of the town, and have sworn themselves as new allies.

  • The Grave Council Influence: While the true implications of this secret have yet to be leveraged, the town discovered the Reckoner’s influence on the strange zombie behavior in town during the Summit. They disrupted a strange ritual to control the zombie hordes from afar, defeating General Rampart and killing the villainous Board member in an act of open defiance against the Board.

  • The Arrest of Boss Debs: The true moment of Rebellion occurred Saturday night, as the Waking Intelligence Service arrived to arrest Boss Debs for her clear acts of treason. As one, the town told Lawrence Graves and his paid thugs to fuck off, ignoring the orders from the Board to strip Debs of her power and title. With a hoot and holler, the town cheered its first step towards a new age of Rebellion.

With those Choices in mind, let’s cover what happens next…

A Map of the Contested San Saba Territories, as of March. Key: Purple for Rebellion, Pink for the Nightmare, Green for Board, Blue for Clearwaters, Yellow for Loyalists, Orange for Neutral

continuity & Settings Updates

With such a monumental decision for REBELLION comes a bit of an update for our various factions and personalities of the San Saba. Let’s cover the various events that your characters should know about as you enter into our March event, GIFTS OF SUFFERING.

The Current State of Affairs

  • Bravado is in open Rebellion against the Board, based on player decisions in February. The Board has declared Bravado an enemy of the San Saba and declared that they are all traitors under the Wartime Powers of the Charter.  Not every faction is willing to respect this claim entirely, but all are wary of the consequences of dealing with Bravado in an official capacity. The new Rebellion took most of the Board’s active military forces with them, except for the few mercenary and Grave Council units loyal to the Board.  The Board will need some time to respond to the other threats they are facing, and Bravado can exploit that time to prepare. Many of the factions have even sent rebels to join the Bravado resistance as new military units.

  • Bravado is under a blockade and siege by the remaining forces of the Reckoner Legion, led by Reckoner-Commander Grant. The Board has severed telegraph lines, stopped the trains from running into Bravado, and generally cut off the town from outside support until this force can be defeated. Travel into and out of Bravado is extremely difficult, and access to common trade routes is hampered. The ports and access to the waterways at Bravado and Drywater were attacked by the Clearwater Pirates on the way out from the Summit and heavily damaged.  Support from Drywater or the Longberths will require repairs and help from Bravado to fix the damage.

  • The Mustang Loyalists under Marcus Remington are in military control of Waking, but are not necessarily enemies (yet).  The Loyalists are currently working on pacifying the city and any remaining resistance.  The remaining RRC presence is limited to a few refugees that are either fighting back or trying to survive the occupation.  The Loyalists are expecting a counter-offensive from the remaining Board forces, and are preparing for a battle.

  • The Chairman escaped Eureka Tower in his private airship during the occupation of Waking, along with a few of the loyal Pureblood family heads and fled to Essex.  Essex is now occupied by the remaining Board forces and has become the new home of the San Saba Board. The Board controls most rail and water traffic out of Essex, but the city has reached an uneasy cease fire amid martial law.  Most of the actual resistance has either gone underground, or has fled the city with the forces of the Rebellion.

  • Carina Astora has escaped to the Spoiled Coast and is a general nuisance, but she has few interests in returning to Bravado.  The Clearwater Pirates and most of their forces have broken their alliance and taken their resources and troops with them to the south. The Board has declared the Coast a lost cause as they can no longer properly defend it against the Pirates with their remaining forces. The Junkerpunks are now on their own and Sinker Swim has returned home to the Clutch in preparation for the eventual attack.

  • The Law Dogs joined Boss Debs in her rebellion against the Board, following Boss Wyatt’s public defiance of Lawrence Graves and the Waking Intelligence Service.  Most Law Dogs have followed Wyatt, but a few rogue agents still exist in the Board’s employ. While the town is facing anarchy, the Law Dogs have a plan to sign a new Bravado Charter to establish some common sense laws and rules for the town with the help of the Justices of Sin.

  • The Grave Council is in a quiet civil war following the revelations of February about General Rampart.  The Mystagogues and even parts of the Reckoners are frustrated and ready to end Rampart’s hold on the faction, but need assistance to have him removed from power politically.  Cassiopeia, head of the Quiet Path, has presented herself as a voice of reason, and has kept open conflict between the faction from erupting.

Let’s talk about some of the ways these continuity updates will be reflected in game through Rewards & Consequences

Marcus Remington (left) and Finnegan listen intently during the Summit.

Consequences & Rewards of Your Choices

We clearly have some exciting times ahead of us. Let’s cover some mechanical changes to be aware of as we continue our season.

The Bravado Blockade

  • Uses of Trade Connections or Sailing Buy Lists will be limited during this event until the Blockade is broken. Connection with the greater San Saba is extremely limited as long as the Reckoner army is on the door step and Carina’s sabotage of the docks remains.

  • The Blockade can be broken by defeating the Reckoner armies during the war game phase on Saturday night. The docks at Anyport and Lake Bravo can be repaired via a Zone of Mechanics during this event.

Radiation Penalties are Gone!

  • Research was completed to contain the worst of the Radiation from Waking.  While the city is still deadly, the surroundings are now causing less damage to the environment.  The hard work and countless Crafting Components worked into the soil have returned most of the town back to normal. Well, as least as normal as the wasteland can be.

  • Scrap and Herb are returned to normal expiration dates!

Waking is Occupied by the Loyalists

  • Liquidations Runs into Waking will require more subterfuge to avoid Loyalist attention, while rescuing innocent survivors caught there by the siege.

  • Radiation is still a worry on the outskirts of the Exclusion Zone, but incursions inside the city will require Stealth to avoid Fallow Hope patrols.  The focus of these runs will be more focused on evacuation, infiltration, or sabotage, rather than surviving the radiation.

Morale Boost

  • Every LC in Bravado, once per game, may spend 1 Resolve to declare “Is that all you got?!” and stand back up from Bleed Out with 10 Body, as the fighting spirit of Bravado is stronger than your fear of death.  This effect lasts until the end of the season.

Welcome to the Age of Rebellion, Vados!

Wrap Up

That’s it for today! I’ll be back on Wednesday with our customary “Rules You Should Know” post for Wednesday, covering a few last minute details about the GIFTS OF SUFFERING and what awaits you this weekend. Will you help Brother Agony prove his point, or will you defy his machinations? Will you claim one of the Crowns of Suffering for yourself, or will you help destroy them? What will be your role in this new Rebellion, and the shiny future ahead?

Let’s find out together, as we experience all the gifts the Final Knights have to offer!

See you soon, Vados!

The Crowns of Suffering

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our March live event GIFTS OF SUFFERING! This is our next ST led over-arc game, led by Andrew Harper. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering a new unique item that will be at the core of the event!

  • TICKETS FOR OUR MARCH EVENT ARE ON SALE NOW! WILL YOU CLAIM ONE OF BROTHER AGONY’S GIFTS?

  • The Rebellion update is coming! Make sure you check out some important updates to our Setting and the results of the town’s decisions from the BREAKER OF CROWNS later this week in a special bonus blog post.

  • We’ve added a new #war-planning channel to the Bravado After Party Discord. We’ve heard your feedback on the War Mechanics, and we have some really big changes coming soon! If you are interested in updates to the war mechanics, check it out!

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, Sidney Betzina, and Jason Dumas.

Gifts from Brother Agony

During our next event, GIFTS OF SUFFERING, the titular “Gifts” will be a prominent part of the next event. Brother Agony has brought several powerful items to provoke conflict and suffering in the town of Bravado, and it will be up to your characters what you decide to do with these new items. Will you use them for personal power, or will you instead use them to save Bravado? These Relics will be a feature of the event, so let’s cover a bit more about their purpose and how they work.

In our tradition of Radical Transparency, we are going to fully reveal the rules for one of the TEN (10) Crowns that will be available to claim during this event, the CROWN OF STAGNATION. Each Crown is themed around a particular Faith in the wastelands, and this Crown is a foul perversion of the Church of Darwin. Just be warned - the other faithful of the Darwins likely won’t be a fan of someone using this relic to make a mockery of their faith.

Wait a minute - there are only 9 faiths in the corebook, and you said 10 crowns. What’s the 10th Crown supposed to do?

Artist concept of the Crown of Suffering prop, by Poe Popek

The Mechanics of SUFFERING

These are a unique local item and will have all the rules you need included on the provided item card sheet. It’s a full page, front and back, so let’s break down the key parts:

  • Every Relic REQUIRES behaviors of CVC. Trying to claim one of these items will involve your character in conflict against other characters.

    • If you are not interested in CVC behaviors, you should not pursue one of these Relics.

  • The Crowns cannot be hidden and must be openly worn. These are powerful Final Knight relics and must be displayed proudly and prominently. This will include a cool prop that is unique to each crown, and the item will be worn on your head like a tiara or crown.

  • Every Relic has a bonus ability of Damage Reduction. This can make you much tougher in a fight, which is helpful considering some folks may want to take that Crown from you by force! Lineage Bane damage ignores this protection, so grab that Toothpiq Chopper!

  • Every Relic has a punishment if you don’t complete one of the “Geas” every 2 hours. You’ll lose a Resolve (possibly gaining a Fracture) and take 10 unavoidable Body damage. While this can be damage can be healed if you have a friend, can you trust them not take your new prize from you in a moment of vulnerability?

    • This only counts time spent awake, so you don’t have to worry about keeping track of this timer while sleeping. But, in the morning you’ll need to get up, get some coffee, and get to committing crimes!

  • Each Relic can be Empowered to gain dangerous new abilities called “Boons”. Gaining these boons will require you to perform behaviors that will likely provoke conflict with other characters. These will generally let you use a certain skill for free, count as a Baptized Final Knight for various faith abilities, and help you unlock the ultimate power of the crown.

  • The Relic can’t be given away willingly — unless you’ve taken damage for not performing a Geas. Someone might be able to attack you and take it by force or steal the item while you are sleeping. But, once you’ve worn the Crown for two hours and taken damage from the Crown, you’ll be able to gain a moment of sanity that you can use to give the cursed item away. But will you want to give up your new prize?

  • The final “ascension” of the Crown requires Deadly CVC. This will unlock an ultimate power but requires performing a KILLING BLOW on another Lineage - a clear act of murder, and something that could get you in trouble with the Law Dogs if you are caught. Additionally, the final form of the Crown will require doing this multiple times, so be aware of what you are agreeing to if you choose to empower the Crown to it’s ultimate form.

    • If you are not interested in Deadly CVC and killing another player or NPC, you should steer away from empowering the Crowns.

What’s in a Geas?

Pronounced “geSH”, this is an old word from Irish folklore, but it generally refers to an obligation or prohibition supernaturally imposed on a person. This was also a wizard spell in classic D&D and shows up in a number of other roleplaying games. For our purposes, the Crowns have a sinister influence included that encourages the wearer towards acts of conflict and violence.

During GIFTS OF SUFFERING, the Geas of the Crowns will be the motivator to complete the tasks on the back page of the unique item card. Each of these actions will generally bring you into conflict with those that follow the Faith that the Crown is mocking. These actions might be something like interrupting a crafting session, having a dramatic scene with a particular Lineage, or require you to renounce your faith entirely.

The Goal of the Gifts of Suffering being in play is NOT to win by having one. The goal is to create dramatic scenes of conflict when they change hands, or when someone trys to fulfill the Geas of a crown.

Each of these Geas actions must be witnessed by a Guide and must include a dramatic scene of conflict. We want you to buy into to the conflict and roleplay, so each Geas compulsion is meant to be a noticeable scene that involves others. We want you to not just use some technicality to empower the crown, but really dig into the amazing roleplay that can come from scenes of conflict with another character.

But, say you are successful in performing the Geas tasks for the Crowns - what next?

The Ascended Crowns

So why would you even want to acquire one of these cursed Relics? Brother Agony brought these gifts to Bravado for a purpose - to inflict Suffering. But they have a strange connection to the Monolith in the center of the Crossroads. If the Crowns can be Ascended, they might be able to either empower or even destroy the Monolith.

Brother Agony has provided a useful tool that can be used in your Rebelllion against the Board, or maybe even as a weapon against the Prince Undying, or even more mundane enemies like Raiders and Zombies. However, you’ll notice that these items aren’t bound to just this single event. If you are willing to go through the effort to Empower the Crowns, you can use their cool abilities for the REST OF THE SEASON*!

* You can use these for the rest of the season In Bravado only, at least. These are still Local Plot Items and cannot be taken outside Bravado, without specific approval.

Let’s cover some of the important things to consider on the Ascended Crowns:

  • Your targets that you kill must be Lineages. It’s not enough to kill a zombie or some critter. It needs to be a living, breathing character, either NPC or LC.

  • Your Damage Reduction improves. You can now reduce most Damage effects down to 1, subtracting 10 points from any hit. You’ll be a virtual tank!

  • You can’t be the target of healing effects. You’ll have to recover from a deadly fight the old fashioned way - with brews and meals. You won’t be able to use or be targeted by skills like Medical or Biogenetics.

  • You gain the ability to do a Mangle, even if you don’t have the Skill. This is a powerful ability, and can dramatically swing a battle in your favor.

  • You can use skills as if you don’t have a Fracture. Need to cause some more pain with Pyrokinetics? No worries!

  • You can call Faith bane against your enemies. This could be handy against some pesky Fallow Hope that took up residence in Waking last month.

  • You can ignore most Area of Effect or By My Voice effects. Well, you can at least 3 times per Twelves. Your friends will need a crown of their own, or you’ll get to enjoy their suffering nearby.

Important Note: The Ascended Crowns require you to complete a Killing Blow every 24 hours. This means you’ll need to kill more than one character over the course of the event. Be warned!

How useful could these Crowns be as we continue Bravado’s Rebellion? You just need to be willing to keep up the bloodshed necessary to satisfy the Geas of the Crowns. That’s a small price to pay for the ultimate power of the Damned!

Or you can do something silly like try to destroy them. It’s your choice. During the GIFTS OF SUFFERING, it matters not what you do with the crown - the Suffering is guaranteed either way…

Wrap Up

That’s it for today, Vados! We will have another Blog coming soon detailing the effects of the town’s Rebellion against the Board, but those Crowns are looking mighty useful in the dangerous wasteland. Will you be tempted by power? Will you cast aside your faith for something more? You can just use the Crown against the Board, and then you can give it up - your friends can trust you! Will you strike down the heretic, and try to destroy the Crowns?

Let’s find out together, as we discover the GIFTS OF SUFFERING!

Tickets are still on Sale for our March Event! Save yourself time at Check-In by having your sheet ready to go!

Gifts of Suffering

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our March live event GIFTS OF SUFFERING! This is our next ST led over-arc game, led by Andrew Harper. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the premise of our event, some content warnings, and some teasers about our upcoming event!

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, Sidney Betzina, and Jason Dumas.

The Premise

Oh? You received a helpful offer from a friendly traveler…

Already your suffering is legendary.  You choose to live in a place where a 4th of the year to stride under the open sky is to burn where you stand.  Your own so-called marvels brought on a drought that threatened to turn your vibrant home into a sandy forsaken waste.  And then, not yet finished, you landed a flying city on your own heads rather than divert it somewhere, anywhere else.

So I had to come and see it for myself.  And the stories do not do it justice.  To call the impact of that monument of poorly understood technology and hubris into Bravado a landing is an embellishment worthy of the tallest tale.  You shall be living with that damage for seasons.  Especially since you went and started a war rather than take the time to clean up your mess.  

But do not look to me for help.  For this is Hell and we are Damned.  Suffering is the only certainty.  So I, Brother Agony, have seen the heights of suffering you have already ascended and bring gifts to push you even farther.  Gifts of suffering for all, and for those strong enough to hold onto it, gifts of power.  Power to wield in your hasty rebellion against the Board.  Power to defy the Prince Undying.  One of course for those who see true.  But Brother Agony is generous in his gifts, and brought enough for those who follow their delusions of the false truths also.  If you truly wish to grasp the power I have offered, then you shall bring suffering in your wake and whatever false truth you cling to is irrelevant.

And should you seek to ignore the truth it is of no consequence.  The Relics are crafted from potent psionic crystals.  I don’t know the exact extent of how or what their presence will agitate the mortis to send forth.  But I expect it will start with hordes of the undead.  And the damned shall fight the dead as is the lot of all in Hell.

Yes you may attempt to undo my gifts.  But to see true is to take and hold power in any form it takes.  And even if you cling to false truths, figuring out how to destroy the Relics shall take time, pain, and of course suffering.  As all roads lead to suffering.  The question is not if.  It is only a question of how you will suffer.

Suffer Well, Bravado…”

Inspiration & Tropes

This season in Bravado we have focused on bringing some new elements of Survival Horror to the forefront of the story. In our tradition of Radical Trust, we want to share some of the inspirational bits of media and movie magic that we feel help capture the themes and feelings of our upcoming event. If you are looking for a movie to inspire your role play for this event, here’s a list of our favorites to get ready for GIFTS OF SUFFERING:

  • Lord of the Rings

  • Diablo (Video Game)

  • Talk to Me

For this event, the common theme is the danger of using “artifacts of doom”, as well as the trope of “people are the real monsters”. When Brother Agony comes to Bravado, his gifts offer power to those that are willing to take it, in the tradition of the Final Knight faith. While these items have some attractive powers, they also encourage others to do something about you keeping them for long. While zombies and raiders can be scary, the real danger in the wasteland is other survivors.

While their power is real, the true potential of each gift is only unlocked through causing strife and conflict. With the scarce resources of the Gifts of Suffering, will you be able to hold onto the power once you’ve taken it, or will someone take it from you?

CONTENT WARNINGS

The themes of Dystopia Rising often touch close to our real world in ways we cannot always avoid. The DR:TX team believes that we can still tell these stories about challenging topics, but we also believe we need to be transparent about our intentions and set proper expectations for our content. In our tradition of radical trust, we want to also trust in each player that attends our game to know their own limits and be able to choose to avoid topics and situations that make them uncomfortable.

It’s important to watch for descriptions, situations, or events that you might want to avoid. You may find new limits that are unknown to you because the matter never came up. We encourage you to take the necessary steps for your own emotional safety. We want you to be comfortable with the types of horror in our events so you can enjoy the thrill of the zombie apocalypse and the nightmare creatures we introduce into the game space.

It’s one reason we take our OK Check-In system so seriously! We understand that these may not be stories you want to participate in, and that’s okay! Remember, you can always use the OK Check-In System to choose to leave a scene, even CVC!

You can always find a list of our Content Warnings on our website, but let’s talk about some of the specific things you might want to be prepared for during this February event.

Overall, this next event focuses heavily on the themes of FAITH and CONFLICT. These can be some serious themes, so let’s talk about some content warnings of note for GIFTS OF SUFFERING:

CVC, Character versus Character behaviors, conflict and hostility

  • Each of the relics of suffering will require CONFLICT with other player characters. In order to unlock the awesome power of these crowns, you’ll need to purposefully choose actions that bring you into conflict with other players.

  • These items will require you to purposefully volunteer for CVC involvement, similar to the SES List. While controlling one of these items you will effectively “flag” yourself for CVC conflict.

Religious conflict, religious-related death, corruption, and abuses of power (only in-game faiths - not real faiths)

  • Each of the relics brought to the player’s control by Brother Agony will be perverted icons of their respective faiths. These items will require you to subvert the expectations for those faiths, often acting in a heretical or conflicting manner to your faith.

  • This means that you can expect to see faith vs faith interactions, particularly between those of the faiths that are being exploited by the relics.

Intense emotional situations, where characters may be pushed to their emotional limits.

  • The lure of a powerful item that can offer you an advantage in the wasteland is likely to push you into situations where you need to embrace the paranoia and prepare for folks to betray you. This could be a stressful play style for the weekend, and could push you to your limits.

  • The conflict inherent to the gifts of suffering is going to provoke intense emotional roleplay, as your actions will often bring you into conflict with another character’s core belief.

Character vs Character Conflict

This next event is going to delve into one of the four pillars of DR, character versus character conflict, or CVC. If you get involved with this over-arc plot, you’ll need to be one of the folks gunning for the relics given by Brother Agony. While there will definitely be some roleplay and research about these mysterious gifts, the biggest part of this plot is going to be the challenge of holding onto one of the relics long enough to empower it.

The more powerful the item becomes, the more likely you are to attract the attention of others that are jealous of your newfound boon of power. They might want to do something to protect the town by using the relic to empower the strange monolith in town. They may just want to make sure that YOU can’t use the item to continue making a mockery of their faith. Regardless of the motivation, these items are going to create a lot of fun and interesting situations for CVC interactions.

With that in mind, I’ve covered a bunch of helpful tips and tricks for better CVC in Dystopia Rising. Here’s some helpful links to read up on before the March event:

We will cover some specifics of how these new unique items will work in a future blog post, but we expect that these items will create some interesting opportunities to lean into this avenue of play. We hope that you will take a plunge into this challenging and rewarding style of game, and really dig into the possibilities that the Gifts of Suffering offer.

Wrap Up

Tickets are on sale as of Monday, February 12th for our next event, and we are so excited to tell a story of zombies and faith, and to continue our season. We had some BIG events happen last game, so that will likely add to the conflict and story of the weekend! We hope that you will join us at Camp Bluebonnet Shores, and make the most of the weekend to survive the zombie apocalypse.

Will you attempt to claim one of the Gifts of Suffering? Are you strong enough to leverage the power you can gain by unlocking the relics of Brother Agony? Will you try to destroy these gifts, or use them to protect your town? Will you take a relic from another, and spill blood in the name of your personal path to power? With the San Saba Board breathing down on the town, can you deny any weapon or tool that will help you achieve your goals?

Not interested in claiming one of the relics? That’s okay too! There’s still going to be plenty of zombies and a bunch of follow up plots from our explosive mid season opener. Last month, the town of Bravado declared itself in REBELLION against the forces of the San Saba, and that’s sure to create some drama as the season continues.

Let’s find out together, when the GIFTS OF SUFFERING arrive in Bravado!

GET YOUR TICKETS HERE!