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The Crystodyne Principle

The fifth morgue of Essex has risen, located on the fractured lawn of Governor Amberdraught’s personal estate and geographic center of the City of Light and Sound. The Scientist has emerged from The Atrium and pledged himself to the Grave Council’s cause. 

 In the month since The Emergence the peoples of Essex have begun to experience strange dreams in stranger places. Ephemeral oceans full of themselves; tiny deaths they wake up from in a cold sweat.  There are reports of otherworldly music on the wind without a mouth or a radio to sing them. Drunkards stumbling home hear the gauzy notes of a distant melody and wake up the next morning dry-mouthed and a mile into the Dune Sea with Essex only a shadow on the horizon. Wandering the city you might hear it in an alley-way only to find that alley vacant and the music a memory. 

The Crystodyne Principle: Grave Music

And also about 15 minutes after that shit hits your brain pan THIS happens.

The Crystodyne Principle: The Demodulator

The Crystodyne Principle: Epilogue

“For there is a musicke where-ever there is a harmony, order or proportion; and thus farre we may maintain the musick of the spheres; for those well ordered motions, and regular paces, though they give no sound unto the eare, yet to the understanding they strike a note most full of harmony. Whatsoever is harmonically composed, delights in harmony.”


This event included player submitted songs!

The Fountainhead’s Song

These are songs fed to the Fountainhead during the course of the event

Crystodyne Tunes

All songs enclosed in crystals carried by characters in our games.