Uncharted Waters

The wind was a ghost’s whisper across the water. It fluttered along the boards of the hull and streamed backwards, a swallowtail behind the thirty foot copper-clad sloop. The fishhook moon smiled up at Kel from the black water flowing past to starboard. He gave a tremulous smile back at its reflection and twisted to look forward. 

“Down to twelve feet, captain,” Arnie hoarsely whispered from the bow. Kel could see the glint of her silver rings in the moonlight as she hauled up the depth line and prepared for the next toss. He tensed his fingers around his oar and readied for what he knew was coming.

“We’re at the neck now, friends,” the skipper’s call was barely audible above the soft splash of the depthline’s charge slipping back into the channel. “I don’t need to remind you what happens if we don’t do this fast, quiet, and smart.” A jabbing finger, sharp nailed and glittering stabbed at the night-cloaked shoreline. Here the trees loomed in towards the river like hulking bodyguards ready to shoulder them out of an Essex bar. The dark obscured what Kel knew lay under their scraggly branches - long low bunkers and a prodigious amount of men with guns and arrows who would not be pleased to see them slipping by in the dead of night without paying the levy.

“Arnica, report.” 

“Nine feet.” 

A low rumbling started along the rowing benches. It was the end of the burning season and the waterways were shrinking. Much lower and The Alligator would be in danger of wallowing in the mud like its namesake. Kel’s pulse hammered in his temples, half dehydration, half adrenaline. This was his first run into the Punkerport and the marshy stink of the polluted water made him yearn for the briny tang of the open sea once more. He narrowed his eyes as a sudden flash lit the darkness.

BANG

“We’re spotted!” he yelped as a projectile whistled overhead and continued into the water beyond with a splash.

“All hands pull!” the skipper growled, and The Alligator surged forward as the oar crew stretched their backs into the thrust. Arnie’s readings at the bow came as fast as she could throw the weight now.

“By the mark, Eight and a half. Eight now,” her voice was punctuated by the whistle-shriek of bullets, and the flashes on the shore were close enough in the narrowing channel that Kel could see the faces of the shooters in the flare of the discharge. He felt a trickle of sweat tracing its way between his heaving shoulder blades but he didn’t dare pause. 

“Five degrees to port!” Arnie shouted. The captain nodded, twitching the rudder to the right - his jaw stony, eyes staring down into the dark water, trying to keep the craft in the deepest part of the channel. The shore seemed to inch by in slow motion and the range was closing. An arrow skimmed over the gunwale and buried itself in the bare mast, missing Kel’s shoulder by a hair. 

“Heave to!” a cry from the shore came crisply across the water. “Surrender your cargo and we’ll let you live.”

“Think I’d trust the word of a Long Berth?” The skipper shot back, and the crackling of firearms increased, punctuated with a few choice insults from the fighters on the shore.

“By the mark, seven!” Arnie hollered and the rowers doubled their intensity. The keel wouldn’t clear much past six feet in depth. 

And then it happened - an awful grinding sound beneath their feet and their speed slowed. They were scraping the bottom now, and in this narrowest part of the waterway, the treeline was only a few yards away on each side.

A shout, and Kel looked up to see the skipper doubling over, a dark stain spreading across his sleeve which now hung limply at his side. A body pushed past him - Arnie diving to seize the rudder and shoving the skipper down into the cockpit. 

“Kel! We need you in the water! You too, Cleat!” 

He dropped his oar into the locks and turned towards the bow. The Baywalker next to him did the same, JP tattoo dark beneath the hollows of his eyes. The grinding on the hull was louder now, reverberating through their feet and throwing him off balance as he lunged towards the prow. Arnie was muttering to herself as they went, “Told him we was too heavy with this metal. Should have taken the plastics instead I said. Not been enough rain.”

The wood of the railing was silky beneath his feet, ground smooth by years of scraping and sanding and bare feet. Kel snagged a sheet as he went, wrapping the end of the rope twice around his hand and hoping the other end was tied to something solid. He didn’t have time to check before he jumped.

The water was warmer than he expected with the sun down for hours, and the force of his jump carried him down beneath the surface, his ankles sank into the soft mud at the bottom of the channel. Kel tugged at the rope above his head and heaved himself upwards, breaking into the warm night air as Cleat slammed into the water next to him. Immediately they both began to swim, pulling the rope taut and tugging the boat through the water. It was scraping less now, with their weight offloaded, but still dragged sluggishly behind. Kel’s free hand splayed wide, the translucent webbing between his fingers and toes scooping hard into the water. He kicked with all his might, feeling the resistance of the boat pulling him backwards with the current. The shouting on the shore intensified and arrows pierced the water near them, bobbing back to the surface harmlessly.

The sky above was suddenly illuminated. The Long Berthers had lit their arrows on fire, content to haul the scrap out of the bottom of the channel after they had all burned and died. His legs were starting to cramp up from the constant kicking. 

And then miraculously the boat was surging past them. They had cleared the bar. The rowers cheered as The Alligator once more sprang into crisp motion. The swimmers drifted back along the side, hauled along by the very rope they’d been tugging. A fire arrow thudded into the hull next to Kel’s head and he splashed water on it before it could light up the tarred wood above the copper cladding. Something beneath the water brushed against his legs and he shuddered.

“Get us up!”

Hands reached over the side and hauled them upwards, depositing them as soggy lumps in the center of the boat as something smooth and scaled broke the surface of the water they’d just left. The shore was retreating once more, the crack of firearms fading into the distance. Kel dashed back to his spot and picked up his oar, resuming his rowing until Arnie shouted “Rest!” long minutes later. Panting, he collapsed forward and chugged on the waterskin beneath his seat. When he finally had a chance to look around, he realized how far they’d come. A broad lake stretched into the darkness on either side, its surface choppy with a stiffening breeze. Beneath the dark waves faint glowing shapes moved and far, far ahead there were torchlights sparkling and distant across the water. He thought he could hear off-key singing. 

“The Punkerport.” Arnie affirmed, looking up from bandaging the skipper’s arm. 

“Is it always like this?” he asked incredulously. “Getting here, I mean.”

“Not always.” Arnie shook her head with a sharp, toothy grin. “Sometimes it’s worse.”

 “Welcome to Bravado, Kel.”


A Junkerpunks Vignette by A. Garcia

3.0 Database and Character Builder is LIVE!

Hello Braves, some updates today!

3.0 Database and Character Builder

This weekend was the rollout of the preliminary version of the 3.0 database and character builder. If you are a pre-existing player, you should have received an email invite. Check your email inboxes and spam folders if you haven’t already.

If you haven't received one, it's likely that the email address on your 2.0 account was incorrect and we can change it for you. Just email info@dystopiarisingtx.com with the correct email and your player number and we will get it updated.

If you encounter other bugs, glitches, or errors in the new builder, email that as well (preferably with screenshots) and we'll send it to the developers to address.

Professional Focus Achievements

Moving forward, we are removing restrictions on how many Professional Focus Achievements you can start with after the time skip. Once you enter play, usual restrictions regarding wait times to request new PFA's apply, as per the outlined in the rulebook. We want this to be as easy and fun for you as possible. If you have questions, email us.

Bringing Characters Back from the Dead

If you are intending to bring a character back and haven’t already emailed us, please do so. We will have additional story information for players choosing to resurrect closer to our first game, and we want to make sure you’re in the loop.

Backstory Submissions/Time Skip Faction approval

We have a form for submitting Backstories. If you are playing a strain that is recommended to have a setting-specific backstory as outlined on our Strain Page, then this is where you would send us what you’re thinking so we can make sure you have what information you need.

Additionally, if you are writing into your story that your character did something related to one of our setting factions (was involved, did work for, etc) then you should likewise get that approved and we have a form for entering into a contract prior to game-start here that you can fill out! Example of a filled out form here.

Pre-Reg for September

It is our plan to have tickets for our September game go live at 10:00am on Monday, August 26th. Mark your calendars and set your alarms. Check-in for our September event will likely happen later in the month to give people time to settle on what builds/characters they are playing - this is just for straight ticket sales.

Pre-reg will close at Midnight on Friday, September 20th so we can prep your sheets. You will be able to still register on site, but expect it to be a bit slower as we will also be processing 2.0 item transfers at that time.

Which brings us to…

2.0 > 3.0 Item Conversion

If you couldn't make it to the Texas meetups, don't worry! We will be able to do transfers on site in September before you enter play. You can help make that process go faster by pre-counting your cards and putting them on these printable sheets:
2.0 Turn-in sheet
3.0 Item Request sheet

If you're doing a talisman, please look over the blueprint catalog available to download with the 3.0 rulebook on DriveThruRPG and have an idea of what you are interested in converting your item to. This will help cut down on time waiting in Ops while you decide what you want. If you have questions about what is allowed, please email us.

Rulebook and Blueprint Catalog are here

If you are doing large amounts of transfers, especially prints, please send us an email in advance so we can prep those ahead of time and save you time in line. info@dystopiarisingtx.com is the contact.

The Survivor's Talisman official write-up has been added to the trade-in store. For those of you who haven't transferred your items yet, this allows you to more directly preserve one 2.0 item that was meaningful to your character into a 3.0 equivalent. Details are here.

Doing these things will help cut down on the lines in Ops at check-in, so we appreciate your assistance.

Thumb On The Scales

Things were easier when I was a ranger. thought Nettie Jack Russel in the cattails and reeds that peppered a riverbed, dry and dead this far into the burning season. Her nose itched but she dared not scratch it. 

The sun was low in the sky, just a few rosy fingers caressing the horizon while the rest was so deeply blue it might’ve been purple. A few scattered clouds rolled lazily eastwards and the way the sun lit them up from underneath reminded Nettie of the brushfires she’d needed to circumvent this far into the Blastlands - only much much prettier. 

Her knees ached. She’d hidden in these reeds since the sun was so high in the sky it threatened to bake her scalp raw, shaved as it was. But what skin she did have was thick and leathery - where it wasn’t peeled back to expose muscle and bone. Nettie surreptitiously wiped her brow on a handkerchief and a few chunks came with it. 

You’d think, she monologued in the way the terribly bored tend to, that contracts would make it easier to determine who the bad guy is. It doesn’t. It makes it easier to figure who broke a deal; which is good enough for most folk these days. 

Someone laughed. Nettie froze. Her eyes, red and watery after nine hours of silent observation, flickered to the tallest man in the group whose mouth was wide and grinning. Hers pitched downward in a tight frown. 

Some forty feet from the Law Dog were a band of nerdowells she’d been tracking for the better part of a month. Bandits, these days. But when they’d worked for the Railroad Commission they’d been caught smuggling goods off of the Ox. Now the word to describe them was “breachers” and it was a Law Dog’s job to bring them in. 

This was the Viper Gang. They’d picked up the name recently after their leader survived a nasty snake bite by manifesting psionic powers and purging the stuff right out of his blood. Nettie thought it was a little stupid. No vipers in the Lonestar. 

The leader in question was one Jeremy Scales, a burly remnant fellow who looked like he might’ve been Saltwise if the dice rolled different. But life hits you hard and so the tough green plates across his face and shoulders looked more like ugly callouses gone septic. He was generally understood to be a charming psychopath - Nettie could see that in the way his crewmates followed his laughter with their own. He knew how to coach a room. 

The sun had all but disappeared behind the horizon and velvety darkness descended. The Viper Gang sat comfortably around a campfire and as the evening progressed they grew drunker. Wild and ugly tales poured out of their mouths as quickly as they filled them up again with booze. Nettie listened, diligently taking notes in the little brown journal that had lead her to this hiding place to begin with. 

Fetters make men of us, she wrote absently, without them we descend into base animalism. So cyclic is the wickedness of man that I knew these to be monsters before I preyed upon them for a night and a day. Contracts might be useless if we’re figuring some higher morality - but folks that break them generally turn out to be shitheels.

“Alright, girl.” A voice called cheerily from the camp. “Come on out now.”

At first Nettie did not register what Jeremy Scales had said. Or that he had said it to her. Until a rough hand clamped around the back of her throat and a powerful blow to the head dimmed her vision and turned her limbs to jelly. Ahh Hell. She dropped the book. 

That rough grip dragged her from her uncomfortable place among the reeds and into the firelight. She saw a few flecks of blood hit the dirt where it dripped from her scalp. She felt a sharp pain in her shoulder when the thug who hit her tossed her dangerously close to the coals. They disarmed her handily and broke her arms.

“Another cocker spaniel come to chew at my heels, eeh?” Scales mocked, kneeling in front of her. Nettie’s eyes wept from pain; bewildered. “Guess the RRC didn’t tell you, yeah? That you’re the fifth pup they’ve sent after me in half a year.” Nettie’s stomach dropped. They most certainly had not.

“Poor kid.” Scales commiserated and stood again. She noticed her book in his hand - when had it gotten there? Nettie blinked, in shock. “Good notes.” he said, flipping through it.  “But it’s too bad you called me a shitheel here at the end. I’ve got a real prideful streak in me. S’from my mother’s side.” 

Nettie gritted her teeth. She could already feel the infection reknitting the bones and muscle. If she could keep him talking long enough-

Jeremy Scales flipped his duster back, exposing a snub barreled silver shotgun. He unholstered it, took casual aim, and shot Nettie Jack Russel right in the teeth. Her body hit the ground with an unceremonious thud. 

The grim faced bandit  handed the book off to one of the thugs in his gang. This one was named ‘Handsome’. Jeremy understood this to be ironic. “Keep that.” He ordered, “And move the body. She smells like my sister.”

The last of the sun disappeared below the horizon. Scales looked up and away from the fire. His expression was mild. 

Another dead dog, he mused. How long ‘till they’re tired of this game and sic the ‘hounds? 

He’d need to finish his work before then.

A Law Dog Vignette by S. Lindley

Quota

Huckleberry leaned with arms crossed against the tree that tried and failed to provide shade to the cut that the work detail was mired in. The track they laid for the Ox was heavy; even the Irons strained under the weight of the rails and ties as they laid them down along the muddy ditch dug out by their peerage. The Law Dog’s eyes were locked on a particular digger, smaller than the rest, whose slower pace had held the work crew’s progress back from making quota for the last two weeks. Huckleberry had been told the shiftless drudge’s name, but he hadn’t cared enough to commit it to memory. Once he’d seen the dude, the burly Iron had known which way this would go. 

The waifish Remnant handled his shovel clumsily. He was too small to leverage it properly, and anyone with sense could see he didn’t belong on this detail. The Commission had been clear that the work would be demanding. The contracts had specified the length of track that would need to be laid daily. Even the conditions The Commision expected had been researched and included in the formal agreement that every one of these miserable fucks had signed or made a mark for. Some of them couldn’t read. Like as not the Breacher was among those. But Huckleberry didn’t care. His pity for them as weren’t capable of looking out for themselves was nonexistent. Their eyes had all been full of currency, and this part, the negligence for their own ability, was a consideration that hadn’t occurred to the idiots.

At some point, the Breacher felt the Blood Hound’s eyes on him. He began to look up from his work periodically , his already abysmal pace lagged even more. The piss-reek of fear wafted in the air and Huckleberry curled his lip into a snarl at the stink of it. When the Breacher saw this, he flinched, as though the expression had reached out to strike him physically. Those toiling around him didn’t seem to take notice, but neither were it they that Huckleberry had his eyes on. In fact, to all but the Breacher, Huckleberry may as well not have existed. The Law Dog let his hand slide down onto the pommel the rifle holstered on his hip and down the length of his leg, and he let the Breacher see him do it. 

A few things happened next. The Breacher’s shovel hit at the wrong angle, and the distribution of his weight caused him to slip and stumble into his neighbor; a Retrograde digging at a much more acceptable pace than the Breacher. They both tumbled to the ground, and the second man fell against a third, an Iron who had been struggling in the rear of a line of lifters carrying rail up the cut. He lost his balance and the rest of the dominoes fell, along with the rail. All because of this useless little moron. It was the moment Huckleberry had been waiting for. The one he’d known would come. The moment when the cost in time that the Breacher represented overcame the meager contribution to the project. 

Huckleberry’s rifle had cleared the holster before the rail hit the ground, and the deafening crack of the shot split the air. The Breacher’s brains splattered against the mud and the diggers and lifters in the vicinity scrambled to make distance from the fresh corpse. Their eyes turned to Huckleberry as he slid the gun back home, waiting for an explanation, or instruction. Huckleberry let that linger long enough that the cost in time for their gawking wouldn’t outweigh the value of the intended message before he spoke. 

“Y’all’s all signed your contracts. Y’all’s all had quota. And y’all’s all had termination agreed to for missin’ it. Get the fuck back to work.”

And so they did.

A Law Dog Vignette by J. Newman

Concerning the Hiway War and her Lasting Effects (Final)

It was in the third year following the Bomb over Bravo that the Lonestar entered its proper Industrial Age. Like the common cactus plant, which grows upwards and triumphant upon the dross and rot of its older self, the workcamps of New Bravado stretched outwards and upwards towards the sun. 

Progress is exponential, theory dictates, and given the time, space and safety in which to grow, a population may reobtain and surpass their previous technological eschalon by degrees. In the relative peace of the 03’ PHW (Post-Hiway War), the people of New Bravado were given this opportunity in spades. 

Ramshackle tents and shacks were replaced piecemeal by proper frames, walls and roofs. The land was tilled and tamed by the same kind of stubborn folk that have always made these rocky scrublands their home. Bit by bit the landscape took upon the shape of a settlement, and progressively a town. Isolated, on the edges of sand and fire, New Bravado became nonetheless a destination on the minds of the brave, entrepreneurial, and desperate. 

The Ox was completed in the first four months of that year, thanks to the efforts of two Doctor O. Sam-Manual Sung and Doctor B. Squire but its maiden trek between the town of Essex and New Bravado was not until some two months later. A pilgrimage, the train was attacked by a band of Tainted, Natural Ones and Lascarians and nearly derailed. The Ox Killers, a new identity ostensibly under the power of Holy Mother Queen Jasper, claimed the effort - nearly provoking a war between the Railroad Commission and the Tribes Disparate in the weeks following. 

Felicity Redfield, CEO to the Railroad Commission, genius inventor and investor, saw opportunity where others saw conflict and negotiated a contract with the Tribes Disparate that served them both. Holy Mother Queen Jasper would keep the Ox Killers at bay, using her own soldiers as railjacks to defend the Ox as it makes its way across the Blastlands - and in return her nation state reserves the right to ship wares up and down the line between New Bravado and Essex without surcharge and to gather yearly in the boomtown for the purposes of political summit. Shale, brother and right hand to the High Mother, negotiated the bulk of this contract and it is his ambassadors that reside in New Bravado to this day. 

As a stone rolls, the town and its reputation gained inertia; the ruins below lent New Bravado the sheen of opportunity as again and again delvers dragged up artifacts and rarities that made them not humble spelunkers panning for gold, but wealthy gentlemen and women whose reputation was only outstripped by their wealth. 

It was the stories of these first delvers that drew the attention of the wastes. Three hard years stole the hope in the tired eyes of Braves and those affected by the Hiway War. Three hard years made meanness comfortable in the hearts of itinerants and refugees. But three hard years were the fallow fields in which hope would again take root because as cyclic as human wickedness is, so too is the goodness of man and the belief that better times are yet before him. 

And so the Lonestar arrived; in wagons, or flatbed trucks, on foot, or in the greasy cabins of the Ox, and by sea. The second Indulgence came and went, taking with it lives and contracts but affirming its place as a Bravado Tradition. The Punkerport grew, as did the Junkerpunk’s general resentment towards the Railroad Commission - a kind of offhand rebellion that did more to legitimize the RRC as the ultimate power and the Junkerpunks as their anti-establishment counterpoint. 

The town grew at pace in the later months of that third year, developed a haphazard culture, a half dozen work crews, infrastructure to support the delving population and the kind of halfway houses that their occupants never really leave. Private contractors sold their finds out of The Maw or liquidated them for brass to be sold up the line in Essex

The town developed a kind of comfortable cadence of capitalism that lasted all of two months. In the summer of that third year disaster struck in the form of western raiders that descended upon the muddy, radioactive caldera That-Was-Bravo in the first year post-bomb; Firebrands.

Festooned with bullet-casings, blast-glass and all the same bravado the town touted, the Firebrands blew up a section of track halfway between the burgeoning boomtown and Essex, rendering the rails unusable and the Ox’s goods forfeit for scavenging. Their motivations are largely unknown, though their penchant for explosions is common knowledge. 

Now, some two months following, the track’s re-completion looms. The alleys and streets of New Bravado are temporarily dark. With no way to ship down the line, the town has become isolated. Little information enters or leaves as the only mechanism by which a layperson may easily migrate is currently decommissioned at the empty rail station just south of Essex. There are whispers of strangeness, of the Mortis and her servants, and of returned persons who have no business among the living. As a scientist I am hesitant to record these claims lest I give them credence. But as a scientist I must also acknowledge that there is no more uncommon dirt than that tread by the Braves.

An old adage rings in my mind as I pen these final sentences that bring us to the contemporary state of the Town Bravado and Her Outlying Territories. This is a place that bends but does not break. That endures and endures and endures again. A roughshod and rowdy testament to the hubris of man that waxes and wanes as surely as the moon. For never in the history of the Lonestar have I known a place to render its people so stubborn or staunch. Nor have I known a scrap of land so dearly loved and returned to. 

So go west, you young and yawning; you beleaguered and bastards. Go make the world your children will live in. Go find your fortune in the sharp angled hills and dusty wells of the Worlds Before and Below.

This author lost their home when the Hiway war began in earnest. The world we live in now is not my own nor do I have the energy left in my tired bones to reclaim it. Instead I will pen your triumphs for those who follow after. Go forth and succeed knowing your victory is immortal. 

Stay Brave. 

Dr. Pernathius Goodfellow 

August 03’ PHW