ARMOR
You can find the rules for Armor on page 79 in the player’s Guide
Characters can wear ARMOR in the game that provides them additional protection in combat. This is an ITEM CARD that can be obtained in game that provides additional Body levels to a character.
BASIC ARMOR RULES
Armor is a very handy tool for newer players, as it lets you quickly gain additional combat survivability without requiring XP! Let’s cover the basics:
Armor is equipment that gives you additional pool of Body to your character equal to the Armor rating. This ranges from 5-30 points of Armor at the moment, but certain other abilities can stack above this amount.
Damage is dealt to these Armor points FIRST, unless you take a call with the “Body” keyword (p. 84, Player’s Guide). If your Armor is reduced to zero Armor Points, it is BROKEN and cannot be used to absorb damage until it is repaired.
Temporary Upsurge buffs like Rally Call can stack on top of item card sources and go above the cap of 20. Remember, most temporary buffs are Upsurge effects, and you cannot have more than one Upsurge effect at a time.
Certain weapons, or skills like Pyrokinetics or Piercing Strike that deal Body Damage skip this pool of Armor altogether and deal damage directly to you. This means that Body damage does not actually Break your armor.
If someone uses the Break Skill to declare “Break Armor”, or a monster uses a Break Armor ability on you, your Armor is considered BROKEN, regardless of how many Armor points you had remaining.
When you lose Armor points or the Armor is broken, the only way you can regain them is by someone either using the Basic Artisan skill or by using certain items that can temporarily repair them in the field. This can also be done for FREE by any character using the Starter Workstation room augment (there’s even one of these inside the Depot in Bravado!).
armor coverage
Armor must also be represented by a physical representation of some sort. This doesn’t have to actually be metal or heavy material but should at least appear to be a protective layer of some sort (metallic paint is your friend!).
Each armor item requires a portion of your body to be covered, as detailed on the Blueprint of that item. This is generally equal to 5% per Armor Point, up to a maximum of 80%. This means that Basic Armor (10 points) requires 50% coverage, and so on. There are some other types of Armor that can reduce the amount of coverage you need.
You can use a burn coverage chart (see to the right) as a loose approximation of what kind of coverage you need. In general, torso coverage (front and back) is about 40%, Each arm is about 10%, each full leg is about 20%, and head coverage is about 10%. In DR: Texas, during inclement weather we will reduce the total coverage to only you need to portray to only 50% regardless of what the item card says, cause it’s too hot to wear that much!